using System.Collections.Generic; using Godot; public enum NavigationPolygonType { /// <summary> /// 外轮廓 /// </summary> Out, /// <summary> /// 内轮廓 /// </summary> In, } /// <summary> /// 描述导航多边形数据 /// </summary> public class NavigationPolygonData { /// <summary> /// 导航轮廓类型 /// </summary> public NavigationPolygonType Type; /// <summary> /// 多边形的顶点 /// </summary> public List<Vector2> Points = new List<Vector2>(); }