[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://resource/materlal/Shadow.gdshader" type="Shader" id=1] [resource] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/shadowColor = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1.0