- using Godot;
-
- namespace UI.Main;
-
- /// <summary>
- /// 主菜单
- /// </summary>
- public partial class MainPanel : Main
- {
-
- public override void OnCreateUi()
- {
- S_Start.Instance.Pressed += OnStartGameClick;
- S_Exit.Instance.Pressed += OnExitClick;
- S_Tools.Instance.Pressed += OnToolsClick;
- S_Setting.Instance.Pressed += OnSettingClick;
- }
-
- //点击开始游戏
- private void OnStartGameClick()
- {
- //验证该组是否满足生成地牢的条件
- var config = GameApplication.Instance.DungeonConfig;
- var result = DungeonManager.CheckDungeon(config.GroupName);
- if (result.HasError)
- {
- EditorWindowManager.ShowTips("警告", "当前组'" + config.GroupName + "'" + result.ErrorMessage + ", 不能生成地牢!");
- }
- else
- {
- GameApplication.Instance.DungeonManager.LoadDungeon(config);
- HideUi();
- }
- }
-
- //退出游戏
- private void OnExitClick()
- {
- GetTree().Quit();
- }
-
- //点击开发者工具
- private void OnToolsClick()
- {
- OpenNextUi(UiManager.UiNames.MapEditorProject);
- }
-
- //点击设置按钮
- private void OnSettingClick()
- {
- OpenNextUi(UiManager.UiNames.Setting);
- }
- }