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DungeonShooting / DungeonShooting_Godot / prefab / ui / Cursor.tscn
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/ui/Cursor.png" type="Texture" id=1]
  4. [ext_resource path="res://src/effect/Cursor.cs" type="Script" id=2]
  5.  
  6. [node name="Cursor" type="Node2D"]
  7. script = ExtResource( 2 )
  8.  
  9. [node name="LT" type="Sprite" parent="."]
  10. texture = ExtResource( 1 )
  11. offset = Vector2( -2, -2 )
  12. region_enabled = true
  13. region_rect = Rect2( 0, 0, 4, 4 )
  14.  
  15. [node name="LB" type="Sprite" parent="."]
  16. texture = ExtResource( 1 )
  17. offset = Vector2( -2, 2 )
  18. region_enabled = true
  19. region_rect = Rect2( 0, 4, 4, 4 )
  20.  
  21. [node name="RT" type="Sprite" parent="."]
  22. texture = ExtResource( 1 )
  23. offset = Vector2( 2, -2 )
  24. region_enabled = true
  25. region_rect = Rect2( 4, 0, 4, 4 )
  26.  
  27. [node name="RB" type="Sprite" parent="."]
  28. texture = ExtResource( 1 )
  29. offset = Vector2( 2, 2 )
  30. region_enabled = true
  31. region_rect = Rect2( 4, 4, 4, 4 )