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DungeonShooting / DungeonShooting_Godot / prefab / weapon / shell / ShellCase.tscn
@小李xl 小李xl on 29 May 2023 1 KB 资源移动位置
  1. [gd_scene load_steps=7 format=3 uid="uid://bj4yr6ru8nhwr"]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_5wgsd"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_6in5k"]
  5. [ext_resource type="Texture2D" uid="uid://dto03bc2qbhnj" path="res://resource/sprite/shell/shellCase.png" id="3_k84jh"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_6in5k")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_6in5k")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="SpriteFrames" id="SpriteFrames_4huvy"]
  20. animations = [{
  21. "frames": [{
  22. "duration": 1.0,
  23. "texture": ExtResource("3_k84jh")
  24. }],
  25. "loop": true,
  26. "name": &"default",
  27. "speed": 5.0
  28. }]
  29.  
  30. [node name="ShellCase" type="Node"]
  31. script = ExtResource("1_5wgsd")
  32.  
  33. [node name="ShadowSprite" type="Sprite2D" parent="."]
  34. z_index = -1
  35. material = SubResource("ShaderMaterial_px12l")
  36.  
  37. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  38. material = SubResource("ShaderMaterial_7e6fo")
  39. sprite_frames = SubResource("SpriteFrames_4huvy")
  40.  
  41. [node name="Collision" type="CollisionShape2D" parent="."]