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DungeonShooting / DungeonShooting_Godot / prefab / role / Role.tscn
  1. [gd_scene load_steps=10 format=3]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_hm41b"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_q6jwp"]
  5. [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="4"]
  6.  
  7.  
  8.  
  9. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  10. resource_local_to_scene = true
  11. shader = ExtResource("2_q6jwp")
  12. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  13. shader_parameter/schedule = 1
  14.  
  15. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  16. resource_local_to_scene = true
  17. shader = ExtResource("2_q6jwp")
  18. shader_parameter/blend = Color(1, 1, 1, 1)
  19. shader_parameter/schedule = 0
  20.  
  21. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  22. radius = 4.0
  23.  
  24. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  25. size = Vector2(10, 15)
  26.  
  27. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  28. size = Vector2(10, 16.5)
  29.  
  30. [sub_resource type="AnimationLibrary" id="AnimationLibrary_7yld5"]
  31.  
  32. [node name="Role" type="Node"]
  33. script = ExtResource("1_hm41b")
  34.  
  35. [node name="ShadowSprite" type="Sprite2D" parent="."]
  36. z_index = -1
  37. material = SubResource("ShaderMaterial_v2kfw")
  38.  
  39. [node name="BackMountPoint" type="Marker2D" parent="."]
  40. position = Vector2(0, -10)
  41.  
  42. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  43. material = SubResource("ShaderMaterial_yif6x")
  44. position = Vector2(0, -12)
  45.  
  46. [node name="Collision" type="CollisionShape2D" parent="."]
  47. position = Vector2(0, -4)
  48. shape = SubResource("CircleShape2D_5pj80")
  49.  
  50. [node name="HurtArea" type="Area2D" parent="."]
  51. collision_layer = 0
  52. collision_mask = 0
  53. monitoring = false
  54.  
  55. [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"]
  56. position = Vector2(0, -7.5)
  57. shape = SubResource("RectangleShape2D_1eja2")
  58.  
  59. [node name="InteractiveArea" type="Area2D" parent="."]
  60. visible = false
  61. collision_layer = 0
  62. collision_mask = 4
  63. monitorable = false
  64.  
  65. [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"]
  66. position = Vector2(0, -5)
  67. shape = SubResource("RectangleShape2D_n68nu")
  68.  
  69. [node name="MountPoint" type="Marker2D" parent="."]
  70. position = Vector2(2, -4)
  71. script = ExtResource("4")
  72.  
  73. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  74. libraries = {
  75. "": SubResource("AnimationLibrary_7yld5")
  76. }