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DungeonShooting / DungeonShooting_Godot / src / game / event / EventEnum.cs
@lijincheng lijincheng on 7 Mar 2023 436 bytes 进入新房间才会生成敌人

/// <summary>
/// 事件类型枚举
/// </summary>
public enum EventEnum
{
    /// <summary>
    /// 敌人死亡, 参数为死亡的敌人的实例
    /// </summary>
    OnEnemyDie,
    /// <summary>
    /// 玩家进入一个房间,参数为房间对象
    /// </summary>
    OnPlayerEnterRoom,
    /// <summary>
    /// 玩家第一次进入某个房间,参数为房间对象
    /// </summary>
    OnPlayerFirstEnterRoom,
}