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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0005.tscn
  1. [gd_scene load_steps=12 format=3 uid="uid://cjgnw37tqiqh7"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/BrushBullet.cs" id="1_13wdl"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_v0al6"]
  5. [ext_resource type="SpriteFrames" uid="uid://jj8oh76pi53j" path="res://resource/spriteFrames/bullet/Bullet0005.tres" id="3_mmvqn"]
  6. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_esjg6"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_v0al6")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_v0al6")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = false
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = false
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  33. size = Vector2(6, 3.5625)
  34.  
  35. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_aiome"]
  36. particles_animation = true
  37. particles_anim_h_frames = 3
  38. particles_anim_v_frames = 1
  39. particles_anim_loop = false
  40.  
  41. [sub_resource type="Curve" id="Curve_5pn38"]
  42. _data = [Vector2(0, 0.730415), 0.0, 0.0, 0, 0, Vector2(0.245238, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0235023), 0.0, 0.0, 0, 0]
  43. point_count = 3
  44.  
  45. [sub_resource type="CurveTexture" id="CurveTexture_uftx4"]
  46. curve = SubResource("Curve_5pn38")
  47.  
  48. [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ewus5"]
  49. lifetime_randomness = 0.7
  50. particle_flag_disable_z = true
  51. angle_max = 360.0
  52. spread = 180.0
  53. initial_velocity_min = 5.0
  54. initial_velocity_max = 15.0
  55. angular_velocity_max = 45.0
  56. gravity = Vector3(0, 0, 0)
  57. scale_min = 0.15
  58. scale_max = 0.6
  59. scale_curve = SubResource("CurveTexture_uftx4")
  60. color = Color(0.95, 0.70965, 0.6365, 0.392157)
  61. anim_offset_max = 1.0
  62.  
  63. [node name="Bullet0005" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  64. collision_layer = 2
  65. collision_mask = 0
  66. platform_wall_layers = 512
  67. script = ExtResource("1_13wdl")
  68. BrushId = "0004"
  69. EffectiveAltitude = 1.0
  70. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  71. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  72. Particles2D = [NodePath("AnimatedSprite/GPUParticles2D")]
  73. ShadowSprite = NodePath("ShadowSprite")
  74. AnimatedSprite = NodePath("AnimatedSprite")
  75. Collision = NodePath("Collision")
  76.  
  77. [node name="ShadowSprite" type="Sprite2D" parent="."]
  78. z_index = -1
  79. material = SubResource("ShaderMaterial_v77gw")
  80.  
  81. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  82. material = SubResource("ShaderMaterial_p0wfd")
  83. sprite_frames = ExtResource("3_mmvqn")
  84.  
  85. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  86. visible = false
  87. collision_layer = 0
  88. collision_mask = 0
  89. monitorable = false
  90.  
  91. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  92. position = Vector2(1, 0)
  93. shape = SubResource("RectangleShape2D_c0onq")
  94.  
  95. [node name="GPUParticles2D" type="GPUParticles2D" parent="AnimatedSprite"]
  96. material = SubResource("CanvasItemMaterial_aiome")
  97. amount = 10
  98. process_material = SubResource("ParticleProcessMaterial_ewus5")
  99. texture = ExtResource("4_esjg6")
  100. lifetime = 0.5
  101.  
  102. [node name="Collision" type="CollisionShape2D" parent="."]
  103. shape = SubResource("RectangleShape2D_c0onq")