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DungeonShooting / DungeonShooting_Godot / prefab / effect / Blood.tscn
  1. [gd_scene load_steps=3 format=3]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://cgptnp74ive4r" path="res://resource/sprite/common/Circle.png" id="1"]
  4. [ext_resource type="Script" path="res://src/game/effects/Blood.cs" id="2"]
  5.  
  6.  
  7.  
  8. [node name="Blood" type="CPUParticles2D"]
  9. z_index = -5
  10. lifetime = 0.2
  11. explosiveness = 0.9
  12. texture = ExtResource( 1 )
  13. gravity = Vector2( 0, 0 )
  14. initial_velocity = 150.0
  15. initial_velocity_random = 1.0
  16. scale_amount = 0.15
  17. scale_amount_random = 0.4
  18. color = Color( 0.627451, 0.0705882, 0.0705882, 0.705882 )
  19. script = ExtResource( 2 )