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DungeonShooting / DungeonShooting_Godot / src / game / buff / ConditionFragment.cs
@小李xl 小李xl on 18 Mar 2024 494 bytes 调整Prop
  1.  
  2. /// <summary>
  3. /// 主动道具使用条件基类
  4. /// </summary>
  5. public abstract class ConditionFragment : PropFragment
  6. {
  7. /// <summary>
  8. /// 当前组件所挂载的游戏对象
  9. /// </summary>
  10. public new ActiveProp Master => (ActiveProp)base.Master;
  11.  
  12. /// <summary>
  13. /// 当检测是否可以使用时调用
  14. /// </summary>
  15. public abstract bool OnCheckUse();
  16.  
  17. public override void OnPickUpItem()
  18. {
  19. }
  20.  
  21. public override void OnRemoveItem()
  22. {
  23. }
  24. }