-
- [ChargeFragment("Hurt",
- "造成伤害充能, 参数1为充满能量需要造成的伤害值")]
- public class Cha_Hurt : ChargeFragment
- {
- private int _value = 100;
-
- public override void InitParam(float arg1)
- {
- _value = (int)arg1;
- }
-
- public override void OnUse()
- {
-
- }
-
- public override void Process(float delta)
- {
- if (Master.IsUsing)
- {
- Master.ChargeProgress = 1 - Master.UsingProgress;
- }
- }
-
- public override void OnUsingFinish()
- {
- Master.ChargeProgress = 0;
- }
-
- public override void OnPickUpItem()
- {
- Role.OnDamageEvent += OnDamageEvent;
- }
-
- public override void OnRemoveItem()
- {
- Role.OnDamageEvent -= OnDamageEvent;
- }
-
- private void OnDamageEvent(Role role, int value)
- {
- if (Master.IsUsing)
- {
- return;
- }
- Master.ChargeProgress += 1f / _value * value;
- }
- }