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DungeonShooting / DungeonShooting_Godot / excelTool / serialize / ActivityQuality.cs
@小李xl 小李xl on 25 Jan 2024 631 bytes 物体添加稀有度配置

/// <summary>
/// 物体品质
/// </summary>
public enum ActivityQuality
{
    /// <summary>
    /// 未设置
    /// </summary>
    None = 0,
    /// <summary>
    /// 通用物品
    /// </summary>
    Common = 1,
    /// <summary>
    /// 基础
    /// </summary>
    Basic = 2,
    /// <summary>
    /// 普通
    /// </summary>
    Ordinary = 3,
    /// <summary>
    /// 稀有
    /// </summary>
    Rare = 4,
    /// <summary>
    /// 史诗
    /// </summary>
    Epic = 5,
    /// <summary>
    /// 传说
    /// </summary>
    Legend = 6,
    /// <summary>
    /// 独一无二
    /// </summary>
    Unique = 7
}