[gd_scene load_steps=7 format=3 uid="uid://c6etppq4v63xw"] [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_ykl0r"] [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="2_t56pk"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x1q03"] [ext_resource type="SpriteFrames" uid="uid://5m0qs7m4er5u" path="res://resource/spriteFrames/weapon/Weapon0001.tres" id="4_d5c81"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5bfqf"] resource_local_to_scene = true shader = ExtResource("3_x1q03") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_bj7y3"] resource_local_to_scene = true shader = ExtResource("3_x1q03") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false [node name="Weapon0001" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_ykl0r")] script = ExtResource("2_t56pk") FirePoint = NodePath("AnimatedSprite/FirePoint") ShellPoint = NodePath("AnimatedSprite/ShellPoint") GripPoint = NodePath("GripPoint") AnimationPlayer = NodePath("AnimationPlayer") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_5bfqf") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_bj7y3") sprite_frames = ExtResource("4_d5c81") [node name="ShellPoint" parent="AnimatedSprite" index="0"] position = Vector2(1.5, -3.5) [node name="FirePoint" parent="AnimatedSprite" index="1"] position = Vector2(15, -2) [node name="GripPoint" parent="." index="2"] position = Vector2(-5, -1)