namespace UI.MapEditorMapLayer; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorMapLayer : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(this, GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MapEditorMapLayer() : base(nameof(MapEditorMapLayer)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapLayer.VBoxContainer.LayerLabel /// </summary> public class LayerLabel : UiNode<MapEditorMapLayer, Godot.Label, LayerLabel> { public LayerLabel(MapEditorMapLayer uiPanel, Godot.Label node) : base(uiPanel, node) { } public override LayerLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton /// </summary> public class VisibleButton : UiNode<MapEditorMapLayer, Godot.TextureButton, VisibleButton> { public VisibleButton(MapEditorMapLayer uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override VisibleButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton /// </summary> public class LayerButton : UiNode<MapEditorMapLayer, Godot.Button, LayerButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.VisibleButton /// </summary> public VisibleButton L_VisibleButton { get { if (_L_VisibleButton == null) _L_VisibleButton = new VisibleButton(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("VisibleButton")); return _L_VisibleButton; } } private VisibleButton _L_VisibleButton; public LayerButton(MapEditorMapLayer uiPanel, Godot.Button node) : base(uiPanel, node) { } public override LayerButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<MapEditorMapLayer, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerButton /// </summary> public LayerButton L_LayerButton { get { if (_L_LayerButton == null) _L_LayerButton = new LayerButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("LayerButton")); return _L_LayerButton; } } private LayerButton _L_LayerButton; public ScrollContainer(MapEditorMapLayer uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorMapLayer, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.LayerLabel /// </summary> public LayerLabel L_LayerLabel { get { if (_L_LayerLabel == null) _L_LayerLabel = new LayerLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("LayerLabel")); return _L_LayerLabel; } } private LayerLabel _L_LayerLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNodeOrNull<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer(MapEditorMapLayer uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerLabel /// </summary> public LayerLabel S_LayerLabel => L_VBoxContainer.L_LayerLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton /// </summary> public VisibleButton S_VisibleButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_VisibleButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton /// </summary> public LayerButton S_LayerButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; }