[gd_scene load_steps=6 format=3 uid="uid://dayagrbplo04b"] [ext_resource type="Texture2D" uid="uid://nbwtavmsjps6" path="res://resource/sprite/role/dle_liquid/enemy0001_Icon_liquid.png" id="1_ite3h"] [ext_resource type="Script" path="res://src/game/effects/enemy/EnemyBlood0002.cs" id="2_uof3e"] [sub_resource type="Animation" id="Animation_rir6a"] resource_name = "default" length = 0.2 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Rect2(2.08165e-12, 2.08165e-12, 20, 48), Rect2(2.08165e-12, 2.08165e-12, 80, 48)] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.2), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"DoDestory" }] } [sub_resource type="Animation" id="Animation_p16al"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(2.08165e-12, 2.08165e-12, 20, 48)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_f1xdh"] _data = { "RESET": SubResource("Animation_p16al"), "default": SubResource("Animation_rir6a") } [node name="EnemyBlood0002" type="Sprite2D"] texture = ExtResource("1_ite3h") centered = false offset = Vector2(-16, -24) region_enabled = true region_rect = Rect2(2.08165e-12, 2.08165e-12, 20, 48) region_filter_clip_enabled = true script = ExtResource("2_uof3e") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_f1xdh") } autoplay = "default"