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DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
@小李xl 小李xl on 12 Feb 2023 22 KB 还原物体root和导航区域计算
  1. [gd_scene load_steps=7 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1"]
  4. [ext_resource type="Script" path="res://src/game/room/RoomManager.cs" id="1_3w1c7"]
  5. [ext_resource type="Script" path="res://src/game/camera/GameCamera.cs" id="5"]
  6.  
  7. [sub_resource type="Environment" id="1"]
  8. background_mode = 4
  9. glow_enabled = true
  10. glow_intensity = 3.0
  11.  
  12. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkmbu"]
  13. texture = ExtResource("1")
  14. 0:0/0 = 0
  15. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  16. 0:0/0/physics_layer_0/angular_velocity = 0.0
  17. 1:0/0 = 0
  18. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  19. 1:0/0/physics_layer_0/angular_velocity = 0.0
  20. 2:0/0 = 0
  21. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  22. 2:0/0/physics_layer_0/angular_velocity = 0.0
  23. 3:0/0 = 0
  24. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  25. 3:0/0/physics_layer_0/angular_velocity = 0.0
  26. 4:0/0 = 0
  27. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  28. 4:0/0/physics_layer_0/angular_velocity = 0.0
  29. 5:0/0 = 0
  30. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  31. 5:0/0/physics_layer_0/angular_velocity = 0.0
  32. 6:0/0 = 0
  33. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  34. 6:0/0/physics_layer_0/angular_velocity = 0.0
  35. 7:0/0 = 0
  36. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  37. 7:0/0/physics_layer_0/angular_velocity = 0.0
  38. 8:0/0 = 0
  39. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  40. 8:0/0/physics_layer_0/angular_velocity = 0.0
  41. 9:0/0 = 0
  42. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 9:0/0/physics_layer_0/angular_velocity = 0.0
  44. 10:0/0 = 0
  45. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  46. 10:0/0/physics_layer_0/angular_velocity = 0.0
  47. 11:0/0 = 0
  48. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 11:0/0/physics_layer_0/angular_velocity = 0.0
  50. 12:0/0 = 0
  51. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  52. 12:0/0/physics_layer_0/angular_velocity = 0.0
  53. 13:0/0 = 0
  54. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  55. 13:0/0/physics_layer_0/angular_velocity = 0.0
  56. 14:0/0 = 0
  57. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  58. 14:0/0/physics_layer_0/angular_velocity = 0.0
  59. 15:0/0 = 0
  60. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  61. 15:0/0/physics_layer_0/angular_velocity = 0.0
  62. 0:1/0 = 0
  63. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 0:1/0/physics_layer_0/angular_velocity = 0.0
  65. 1:1/0 = 0
  66. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  67. 1:1/0/physics_layer_0/angular_velocity = 0.0
  68. 2:1/0 = 0
  69. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  70. 2:1/0/physics_layer_0/angular_velocity = 0.0
  71. 3:1/0 = 0
  72. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  73. 3:1/0/physics_layer_0/angular_velocity = 0.0
  74. 4:1/0 = 0
  75. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  76. 4:1/0/physics_layer_0/angular_velocity = 0.0
  77. 5:1/0 = 0
  78. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 5:1/0/physics_layer_0/angular_velocity = 0.0
  80. 6:1/0 = 0
  81. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  82. 6:1/0/physics_layer_0/angular_velocity = 0.0
  83. 7:1/0 = 0
  84. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 7:1/0/physics_layer_0/angular_velocity = 0.0
  86. 8:1/0 = 0
  87. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  88. 8:1/0/physics_layer_0/angular_velocity = 0.0
  89. 9:1/0 = 0
  90. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 9:1/0/physics_layer_0/angular_velocity = 0.0
  92. 10:1/0 = 0
  93. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  94. 10:1/0/physics_layer_0/angular_velocity = 0.0
  95. 11:1/0 = 0
  96. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  97. 11:1/0/physics_layer_0/angular_velocity = 0.0
  98. 12:1/0 = 0
  99. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  100. 12:1/0/physics_layer_0/angular_velocity = 0.0
  101. 13:1/0 = 0
  102. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  103. 13:1/0/physics_layer_0/angular_velocity = 0.0
  104. 14:1/0 = 0
  105. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  106. 14:1/0/physics_layer_0/angular_velocity = 0.0
  107. 15:1/0 = 0
  108. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  109. 15:1/0/physics_layer_0/angular_velocity = 0.0
  110. 0:2/0 = 0
  111. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  112. 0:2/0/physics_layer_0/angular_velocity = 0.0
  113. 1:2/0 = 0
  114. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  115. 1:2/0/physics_layer_0/angular_velocity = 0.0
  116. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  117. 2:2/0 = 0
  118. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  119. 2:2/0/physics_layer_0/angular_velocity = 0.0
  120. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  121. 3:2/0 = 0
  122. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  123. 3:2/0/physics_layer_0/angular_velocity = 0.0
  124. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  125. 4:2/0 = 0
  126. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  127. 4:2/0/physics_layer_0/angular_velocity = 0.0
  128. 5:2/0 = 0
  129. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  130. 5:2/0/physics_layer_0/angular_velocity = 0.0
  131. 6:2/0 = 0
  132. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  133. 6:2/0/physics_layer_0/angular_velocity = 0.0
  134. 7:2/0 = 0
  135. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  136. 7:2/0/physics_layer_0/angular_velocity = 0.0
  137. 8:2/0 = 0
  138. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 8:2/0/physics_layer_0/angular_velocity = 0.0
  140. 9:2/0 = 0
  141. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 9:2/0/physics_layer_0/angular_velocity = 0.0
  143. 10:2/0 = 0
  144. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 10:2/0/physics_layer_0/angular_velocity = 0.0
  146. 11:2/0 = 0
  147. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 11:2/0/physics_layer_0/angular_velocity = 0.0
  149. 12:2/0 = 0
  150. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 12:2/0/physics_layer_0/angular_velocity = 0.0
  152. 13:2/0 = 0
  153. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  154. 13:2/0/physics_layer_0/angular_velocity = 0.0
  155. 14:2/0 = 0
  156. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  157. 14:2/0/physics_layer_0/angular_velocity = 0.0
  158. 15:2/0 = 0
  159. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  160. 15:2/0/physics_layer_0/angular_velocity = 0.0
  161. 0:3/0 = 0
  162. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  163. 0:3/0/physics_layer_0/angular_velocity = 0.0
  164. 1:3/0 = 0
  165. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  166. 1:3/0/physics_layer_0/angular_velocity = 0.0
  167. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  168. 2:3/0 = 0
  169. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  170. 2:3/0/physics_layer_0/angular_velocity = 0.0
  171. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  172. 3:3/0 = 0
  173. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  174. 3:3/0/physics_layer_0/angular_velocity = 0.0
  175. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  176. 4:3/0 = 0
  177. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  178. 4:3/0/physics_layer_0/angular_velocity = 0.0
  179. 5:3/0 = 0
  180. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  181. 5:3/0/physics_layer_0/angular_velocity = 0.0
  182. 6:3/0 = 0
  183. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  184. 6:3/0/physics_layer_0/angular_velocity = 0.0
  185. 7:3/0 = 0
  186. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  187. 7:3/0/physics_layer_0/angular_velocity = 0.0
  188. 8:3/0 = 0
  189. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  190. 8:3/0/physics_layer_0/angular_velocity = 0.0
  191. 9:3/0 = 0
  192. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  193. 9:3/0/physics_layer_0/angular_velocity = 0.0
  194. 10:3/0 = 0
  195. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  196. 10:3/0/physics_layer_0/angular_velocity = 0.0
  197. 11:3/0 = 0
  198. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  199. 11:3/0/physics_layer_0/angular_velocity = 0.0
  200. 12:3/0 = 0
  201. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  202. 12:3/0/physics_layer_0/angular_velocity = 0.0
  203. 13:3/0 = 0
  204. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  205. 13:3/0/physics_layer_0/angular_velocity = 0.0
  206. 14:3/0 = 0
  207. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  208. 14:3/0/physics_layer_0/angular_velocity = 0.0
  209. 15:3/0 = 0
  210. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  211. 15:3/0/physics_layer_0/angular_velocity = 0.0
  212. 0:4/0 = 0
  213. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  214. 0:4/0/physics_layer_0/angular_velocity = 0.0
  215. 1:4/0 = 0
  216. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 1:4/0/physics_layer_0/angular_velocity = 0.0
  218. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  219. 2:4/0 = 0
  220. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  221. 2:4/0/physics_layer_0/angular_velocity = 0.0
  222. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  223. 3:4/0 = 0
  224. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  225. 3:4/0/physics_layer_0/angular_velocity = 0.0
  226. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  227. 4:4/0 = 0
  228. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  229. 4:4/0/physics_layer_0/angular_velocity = 0.0
  230. 5:4/0 = 0
  231. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  232. 5:4/0/physics_layer_0/angular_velocity = 0.0
  233. 6:4/0 = 0
  234. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  235. 6:4/0/physics_layer_0/angular_velocity = 0.0
  236. 7:4/0 = 0
  237. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  238. 7:4/0/physics_layer_0/angular_velocity = 0.0
  239. 8:4/0 = 0
  240. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  241. 8:4/0/physics_layer_0/angular_velocity = 0.0
  242. 9:4/0 = 0
  243. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  244. 9:4/0/physics_layer_0/angular_velocity = 0.0
  245. 10:4/0 = 0
  246. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  247. 10:4/0/physics_layer_0/angular_velocity = 0.0
  248. 11:4/0 = 0
  249. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  250. 11:4/0/physics_layer_0/angular_velocity = 0.0
  251. 12:4/0 = 0
  252. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  253. 12:4/0/physics_layer_0/angular_velocity = 0.0
  254. 13:4/0 = 0
  255. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  256. 13:4/0/physics_layer_0/angular_velocity = 0.0
  257. 14:4/0 = 0
  258. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  259. 14:4/0/physics_layer_0/angular_velocity = 0.0
  260. 15:4/0 = 0
  261. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  262. 15:4/0/physics_layer_0/angular_velocity = 0.0
  263. 0:5/0 = 0
  264. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  265. 0:5/0/physics_layer_0/angular_velocity = 0.0
  266. 1:5/0 = 0
  267. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  268. 1:5/0/physics_layer_0/angular_velocity = 0.0
  269. 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  270. 2:5/0 = 0
  271. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  272. 2:5/0/physics_layer_0/angular_velocity = 0.0
  273. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  274. 3:5/0 = 0
  275. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  276. 3:5/0/physics_layer_0/angular_velocity = 0.0
  277. 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  278. 4:5/0 = 0
  279. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  280. 4:5/0/physics_layer_0/angular_velocity = 0.0
  281. 5:5/0 = 0
  282. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  283. 5:5/0/physics_layer_0/angular_velocity = 0.0
  284. 6:5/0 = 0
  285. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  286. 6:5/0/physics_layer_0/angular_velocity = 0.0
  287. 7:5/0 = 0
  288. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  289. 7:5/0/physics_layer_0/angular_velocity = 0.0
  290. 8:5/0 = 0
  291. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  292. 8:5/0/physics_layer_0/angular_velocity = 0.0
  293. 9:5/0 = 0
  294. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  295. 9:5/0/physics_layer_0/angular_velocity = 0.0
  296. 10:5/0 = 0
  297. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  298. 10:5/0/physics_layer_0/angular_velocity = 0.0
  299. 11:5/0 = 0
  300. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  301. 11:5/0/physics_layer_0/angular_velocity = 0.0
  302. 12:5/0 = 0
  303. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  304. 12:5/0/physics_layer_0/angular_velocity = 0.0
  305. 13:5/0 = 0
  306. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  307. 13:5/0/physics_layer_0/angular_velocity = 0.0
  308. 14:5/0 = 0
  309. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  310. 14:5/0/physics_layer_0/angular_velocity = 0.0
  311. 15:5/0 = 0
  312. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  313. 15:5/0/physics_layer_0/angular_velocity = 0.0
  314. 0:6/0 = 0
  315. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  316. 0:6/0/physics_layer_0/angular_velocity = 0.0
  317. 1:6/0 = 0
  318. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  319. 1:6/0/physics_layer_0/angular_velocity = 0.0
  320. 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  321. 2:6/0 = 0
  322. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  323. 2:6/0/physics_layer_0/angular_velocity = 0.0
  324. 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  325. 3:6/0 = 0
  326. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  327. 3:6/0/physics_layer_0/angular_velocity = 0.0
  328. 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  329. 4:6/0 = 0
  330. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  331. 4:6/0/physics_layer_0/angular_velocity = 0.0
  332. 5:6/0 = 0
  333. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  334. 5:6/0/physics_layer_0/angular_velocity = 0.0
  335. 6:6/0 = 0
  336. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  337. 6:6/0/physics_layer_0/angular_velocity = 0.0
  338. 7:6/0 = 0
  339. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  340. 7:6/0/physics_layer_0/angular_velocity = 0.0
  341. 8:6/0 = 0
  342. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  343. 8:6/0/physics_layer_0/angular_velocity = 0.0
  344. 9:6/0 = 0
  345. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  346. 9:6/0/physics_layer_0/angular_velocity = 0.0
  347. 10:6/0 = 0
  348. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  349. 10:6/0/physics_layer_0/angular_velocity = 0.0
  350. 11:6/0 = 0
  351. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  352. 11:6/0/physics_layer_0/angular_velocity = 0.0
  353. 12:6/0 = 0
  354. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  355. 12:6/0/physics_layer_0/angular_velocity = 0.0
  356. 13:6/0 = 0
  357. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  358. 13:6/0/physics_layer_0/angular_velocity = 0.0
  359. 14:6/0 = 0
  360. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  361. 14:6/0/physics_layer_0/angular_velocity = 0.0
  362. 15:6/0 = 0
  363. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  364. 15:6/0/physics_layer_0/angular_velocity = 0.0
  365. 0:7/0 = 0
  366. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  367. 0:7/0/physics_layer_0/angular_velocity = 0.0
  368. 1:7/0 = 0
  369. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  370. 1:7/0/physics_layer_0/angular_velocity = 0.0
  371. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  372. 2:7/0 = 0
  373. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  374. 2:7/0/physics_layer_0/angular_velocity = 0.0
  375. 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  376. 3:7/0 = 0
  377. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  378. 3:7/0/physics_layer_0/angular_velocity = 0.0
  379. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  380. 4:7/0 = 0
  381. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  382. 4:7/0/physics_layer_0/angular_velocity = 0.0
  383. 5:7/0 = 0
  384. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  385. 5:7/0/physics_layer_0/angular_velocity = 0.0
  386. 6:7/0 = 0
  387. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  388. 6:7/0/physics_layer_0/angular_velocity = 0.0
  389. 7:7/0 = 0
  390. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  391. 7:7/0/physics_layer_0/angular_velocity = 0.0
  392. 8:7/0 = 0
  393. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  394. 8:7/0/physics_layer_0/angular_velocity = 0.0
  395. 9:7/0 = 0
  396. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  397. 9:7/0/physics_layer_0/angular_velocity = 0.0
  398. 10:7/0 = 0
  399. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  400. 10:7/0/physics_layer_0/angular_velocity = 0.0
  401. 11:7/0 = 0
  402. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  403. 11:7/0/physics_layer_0/angular_velocity = 0.0
  404. 12:7/0 = 0
  405. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  406. 12:7/0/physics_layer_0/angular_velocity = 0.0
  407. 13:7/0 = 0
  408. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  409. 13:7/0/physics_layer_0/angular_velocity = 0.0
  410. 14:7/0 = 0
  411. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  412. 14:7/0/physics_layer_0/angular_velocity = 0.0
  413. 15:7/0 = 0
  414. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  415. 15:7/0/physics_layer_0/angular_velocity = 0.0
  416. 0:8/0 = 0
  417. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  418. 0:8/0/physics_layer_0/angular_velocity = 0.0
  419. 1:8/0 = 0
  420. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  421. 1:8/0/physics_layer_0/angular_velocity = 0.0
  422. 2:8/0 = 0
  423. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  424. 2:8/0/physics_layer_0/angular_velocity = 0.0
  425. 3:8/0 = 0
  426. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  427. 3:8/0/physics_layer_0/angular_velocity = 0.0
  428. 4:8/0 = 0
  429. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  430. 4:8/0/physics_layer_0/angular_velocity = 0.0
  431. 5:8/0 = 0
  432. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  433. 5:8/0/physics_layer_0/angular_velocity = 0.0
  434. 6:8/0 = 0
  435. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  436. 6:8/0/physics_layer_0/angular_velocity = 0.0
  437. 7:8/0 = 0
  438. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  439. 7:8/0/physics_layer_0/angular_velocity = 0.0
  440. 8:8/0 = 0
  441. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  442. 8:8/0/physics_layer_0/angular_velocity = 0.0
  443. 9:8/0 = 0
  444. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  445. 9:8/0/physics_layer_0/angular_velocity = 0.0
  446. 10:8/0 = 0
  447. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  448. 10:8/0/physics_layer_0/angular_velocity = 0.0
  449. 11:8/0 = 0
  450. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  451. 11:8/0/physics_layer_0/angular_velocity = 0.0
  452. 12:8/0 = 0
  453. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  454. 12:8/0/physics_layer_0/angular_velocity = 0.0
  455. 13:8/0 = 0
  456. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  457. 13:8/0/physics_layer_0/angular_velocity = 0.0
  458. 14:8/0 = 0
  459. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  460. 14:8/0/physics_layer_0/angular_velocity = 0.0
  461. 15:8/0 = 0
  462. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  463. 15:8/0/physics_layer_0/angular_velocity = 0.0
  464. 0:9/0 = 0
  465. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  466. 0:9/0/physics_layer_0/angular_velocity = 0.0
  467. 1:9/0 = 0
  468. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  469. 1:9/0/physics_layer_0/angular_velocity = 0.0
  470. 2:9/0 = 0
  471. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  472. 2:9/0/physics_layer_0/angular_velocity = 0.0
  473. 3:9/0 = 0
  474. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  475. 3:9/0/physics_layer_0/angular_velocity = 0.0
  476. 4:9/0 = 0
  477. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  478. 4:9/0/physics_layer_0/angular_velocity = 0.0
  479. 5:9/0 = 0
  480. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  481. 5:9/0/physics_layer_0/angular_velocity = 0.0
  482. 6:9/0 = 0
  483. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  484. 6:9/0/physics_layer_0/angular_velocity = 0.0
  485. 7:9/0 = 0
  486. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  487. 7:9/0/physics_layer_0/angular_velocity = 0.0
  488. 10:9/0 = 0
  489. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  490. 10:9/0/physics_layer_0/angular_velocity = 0.0
  491. 11:9/0 = 0
  492. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  493. 11:9/0/physics_layer_0/angular_velocity = 0.0
  494. 12:9/0 = 0
  495. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  496. 12:9/0/physics_layer_0/angular_velocity = 0.0
  497. 13:9/0 = 0
  498. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  499. 13:9/0/physics_layer_0/angular_velocity = 0.0
  500. 14:9/0 = 0
  501. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  502. 14:9/0/physics_layer_0/angular_velocity = 0.0
  503. 15:9/0 = 0
  504. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  505. 15:9/0/physics_layer_0/angular_velocity = 0.0
  506. 0:10/0 = 0
  507. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  508. 0:10/0/physics_layer_0/angular_velocity = 0.0
  509. 1:10/0 = 0
  510. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  511. 1:10/0/physics_layer_0/angular_velocity = 0.0
  512. 2:10/0 = 0
  513. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  514. 2:10/0/physics_layer_0/angular_velocity = 0.0
  515. 3:10/0 = 0
  516. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  517. 3:10/0/physics_layer_0/angular_velocity = 0.0
  518. 5:10/0 = 0
  519. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  520. 5:10/0/physics_layer_0/angular_velocity = 0.0
  521. 6:10/0 = 0
  522. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  523. 6:10/0/physics_layer_0/angular_velocity = 0.0
  524. 7:10/0 = 0
  525. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  526. 7:10/0/physics_layer_0/angular_velocity = 0.0
  527. 13:10/0 = 0
  528. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  529. 13:10/0/physics_layer_0/angular_velocity = 0.0
  530. 14:10/0 = 0
  531. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  532. 14:10/0/physics_layer_0/angular_velocity = 0.0
  533. 15:10/0 = 0
  534. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  535. 15:10/0/physics_layer_0/angular_velocity = 0.0
  536. 0:11/0 = 0
  537. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  538. 0:11/0/physics_layer_0/angular_velocity = 0.0
  539. 1:11/0 = 0
  540. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  541. 1:11/0/physics_layer_0/angular_velocity = 0.0
  542. 2:11/0 = 0
  543. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  544. 2:11/0/physics_layer_0/angular_velocity = 0.0
  545. 3:11/0 = 0
  546. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  547. 3:11/0/physics_layer_0/angular_velocity = 0.0
  548. 4:11/0 = 0
  549. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  550. 4:11/0/physics_layer_0/angular_velocity = 0.0
  551. 13:11/0 = 0
  552. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  553. 13:11/0/physics_layer_0/angular_velocity = 0.0
  554. 14:11/0 = 0
  555. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  556. 14:11/0/physics_layer_0/angular_velocity = 0.0
  557. 15:11/0 = 0
  558. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  559. 15:11/0/physics_layer_0/angular_velocity = 0.0
  560.  
  561. [sub_resource type="TileSet" id="TileSet_bspf4"]
  562. physics_layer_0/collision_layer = 1
  563. physics_layer_0/collision_mask = 0
  564. sources/1 = SubResource("TileSetAtlasSource_rkmbu")
  565.  
  566. [node name="Room" type="Node2D" node_paths=PackedStringArray("ObjectRoot", "YSortRoot", "TileRoot")]
  567. script = ExtResource("1_3w1c7")
  568. ObjectRoot = NodePath("ObjectRoot")
  569. YSortRoot = NodePath("SortRoot")
  570. TileRoot = NodePath("SortRoot/TileRoot")
  571. metadata/_edit_vertical_guides_ = []
  572.  
  573. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  574. environment = SubResource("1")
  575.  
  576. [node name="Camera2D" type="Camera2D" parent="."]
  577. position = Vector2(253, 219)
  578. process_callback = 0
  579. limit_smoothed = true
  580. editor_draw_drag_margin = true
  581. script = ExtResource("5")
  582.  
  583. [node name="ObjectRoot" type="Node2D" parent="."]
  584. z_index = -1
  585.  
  586. [node name="SortRoot" type="Node2D" parent="."]
  587. y_sort_enabled = true
  588.  
  589. [node name="TileRoot" type="TileMap" parent="SortRoot"]
  590. y_sort_enabled = true
  591. tile_set = SubResource("TileSet_bspf4")
  592. format = 2
  593. layer_0/name = "Floor"
  594. layer_0/z_index = -10
  595. layer_1/name = "Middle"
  596. layer_1/enabled = true
  597. layer_1/modulate = Color(1, 1, 1, 1)
  598. layer_1/y_sort_enabled = false
  599. layer_1/y_sort_origin = 0
  600. layer_1/z_index = 0
  601. layer_1/tile_data = PackedInt32Array()
  602. layer_2/name = "Top"
  603. layer_2/enabled = true
  604. layer_2/modulate = Color(1, 1, 1, 1)
  605. layer_2/y_sort_enabled = false
  606. layer_2/y_sort_origin = 0
  607. layer_2/z_index = 10
  608. layer_2/tile_data = PackedInt32Array()