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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy.tscn
[gd_scene load_steps=5 format=2]

[ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]

[sub_resource type="ShaderMaterial" id=1]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 1.0

[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[node name="Enemy" instance=ExtResource( 1 )]
CollisionLayer = 16
CollisionMask = 25

[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 1 )

[node name="AnimatedSprite" parent="." index="2"]
material = SubResource( 2 )
frame = 1

[node name="Collision" parent="." index="3"]
position = Vector2( 0, -8 )

[node name="ViewRay" type="RayCast2D" parent="." index="6"]
position = Vector2( 0, -8 )

[node name="NavigationPoint" type="Position2D" parent="." index="8"]
position = Vector2( 0, -5 )

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
avoidance_enabled = true
radius = 20.0