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DungeonShooting / DungeonShooting_Godot / prefab / shell / Shell0001.tscn
  1. [gd_scene load_steps=6 format=3 uid="uid://bj4yr6ru8nhwr"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/shell/Shell.cs" id="1_2g70c"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_tdny6"]
  5. [ext_resource type="SpriteFrames" uid="uid://b8gksxl7auquc" path="res://resource/spriteFrames/Shell0001.tres" id="3_ujn5y"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_tdny6")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_tdny6")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [node name="Shell0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  20. script = ExtResource("1_2g70c")
  21. ShadowSprite = NodePath("ShadowSprite")
  22. AnimatedSprite = NodePath("AnimatedSprite")
  23. Collision = NodePath("Collision")
  24.  
  25. [node name="ShadowSprite" type="Sprite2D" parent="."]
  26. z_index = -1
  27. material = SubResource("ShaderMaterial_px12l")
  28.  
  29. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  30. material = SubResource("ShaderMaterial_7e6fo")
  31. sprite_frames = ExtResource("3_ujn5y")
  32.  
  33. [node name="Collision" type="CollisionShape2D" parent="."]