using Godot; public partial class TestOptimizeSprite : Node2D { [Export()] public Texture2D Texture2D; public override void _Ready() { var image = Image.Create(150, 150, true, Image.Format.Rgba8); for (int x = 0; x < 150; x++) { for (int y = 0; y < 150; y++) { image.SetPixel(x, y, Colors.Gray); } } var imgData = Texture2D.GetImage(); var width = imgData.GetWidth(); var height = imgData.GetHeight(); // image.SetPixel(50, 50, Colors.Red); // image.SetPixel(50 + width, 50 + height, Colors.Red); // image.SetPixel(50, 50 + height, Colors.Red); // image.SetPixel(50 + width, 50, Colors.Red); // for (int x = 0; x < width; x++) // { // for (int y = 0; y < height; y++) // { // image.SetPixel(x + 50, y + 50, imgData.GetPixel(x, y)); // } // } var angle = Mathf.DegToRad(45); var w1 = width * Mathf.Abs(Mathf.Cos(angle)) + height * Mathf.Sin(angle); var h1 = width * Mathf.Sin(angle) + height * Mathf.Abs(Mathf.Cos(angle)); // image.SetPixel(50, 100, Colors.Green); // image.SetPixel(50 + (int)w1, 100 + (int)h1, Colors.Green); // image.SetPixel(50, 100 + (int)h1, Colors.Green); // image.SetPixel(50 + (int)w1, 100, Colors.Green); var centerX = 0.5f; var centerY = 0.5f; for (int x2 = 0; x2 < w1; x2++) { for (int y2 = 0; y2 < h1; y2++) { var x1=x2*Mathf.Cos(angle)+y2*Mathf.Sin(angle)-0.5*w1*Mathf.Cos(angle)-0.5*h1*Mathf.Sin(angle)+0.5*width; var y1=-x2*Mathf.Sin(angle)+y2*Mathf.Cos(angle)+0.5*w1*Mathf.Sin(angle)-0.5*h1*Mathf.Cos(angle)+0.5*height; if (x1 < 0 || x1 >= width || y1 < 0 || y1 >= height) { image.SetPixel(x2 + 50, y2 + 50, new Color(0,0,0,0)); //在图片外 continue; } var x = Mathf.RoundToInt(x1); var y = Mathf.RoundToInt(y1); image.SetPixel(x2 + 50, y2 + 50, imgData.GetPixel(x, y)); //如果(x1,y1)不在原图宽高所表示范围内,则(x2,y2)处的像素值设置为0或255 //如果(x1,y1)在原图宽高所表示范围内,使用最近邻插值或双线性插值,求出(x2,y2)处的像素值 } } //RotateImage(imgData, image, 0); var imageTexture = ImageTexture.CreateFromImage(image); var sprite2D = new Sprite2D(); sprite2D.Texture = imageTexture; sprite2D.Position = new Vector2(900, 500); sprite2D.Scale = new Vector2(5, 5); AddChild(sprite2D); } public void RotateImage(Image origin, Image canvas, float angle) { } }