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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / Weapon0002.tres
@小李xl 小李xl on 12 Jun 2023 1 KB 添加霰弹枪上膛动画
[gd_resource type="SpriteFrames" load_steps=9 format=3 uid="uid://domhmo4flmlt0"]

[ext_resource type="Texture2D" uid="uid://b53kofmyan42g" path="res://resource/sprite/weapon/weapon0002/Weapon0002.png" id="1_2tglc"]
[ext_resource type="Texture2D" uid="uid://cog4u2dr46anc" path="res://resource/sprite/weapon/weapon0002/Weapon0002_reloading.png" id="2_kr54x"]

[sub_resource type="AtlasTexture" id="AtlasTexture_b4jme"]
atlas = ExtResource("2_kr54x")
region = Rect2(0, 0, 36, 15)

[sub_resource type="AtlasTexture" id="AtlasTexture_hhpo6"]
atlas = ExtResource("2_kr54x")
region = Rect2(36, 0, 36, 15)

[sub_resource type="AtlasTexture" id="AtlasTexture_vicgs"]
atlas = ExtResource("2_kr54x")
region = Rect2(72, 0, 36, 15)

[sub_resource type="AtlasTexture" id="AtlasTexture_addwe"]
atlas = ExtResource("2_kr54x")
region = Rect2(108, 0, 36, 15)

[sub_resource type="AtlasTexture" id="AtlasTexture_6nxvp"]
atlas = ExtResource("2_kr54x")
region = Rect2(144, 0, 36, 15)

[sub_resource type="AtlasTexture" id="AtlasTexture_p0dy6"]
atlas = ExtResource("2_kr54x")
region = Rect2(180, 0, 36, 15)

[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_2tglc")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_b4jme")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hhpo6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vicgs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_addwe")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6nxvp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_p0dy6")
}],
"loop": false,
"name": &"equip",
"speed": 10.0
}]