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DungeonShooting / DungeonShooting_Godot / src / test / TestTrail.cs
@小李xl 小李xl on 26 Jan 2024 312 bytes 测试Trail
using Godot;
using System;

public partial class TestTrail : Node2D
{
    private Sprite2D sprite;
    
    public override void _Ready()
    {
        sprite = GetNode<Sprite2D>("Sprite2D");
    }

    public override void _Process(double delta)
    {
        sprite.Position = GetLocalMousePosition();
    }
}