Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / weapon / shell / ShellCase.tscn
  1. [gd_scene load_steps=9 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=1]
  4. [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
  5. [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3]
  6.  
  7. [sub_resource type="ShaderMaterial" id=2]
  8. resource_local_to_scene = true
  9. shader = ExtResource( 2 )
  10. shader_param/blend = Color( 0, 0, 0, 0.470588 )
  11. shader_param/schedule = 1.0
  12.  
  13. [sub_resource type="ShaderMaterial" id=3]
  14. resource_local_to_scene = true
  15. shader = ExtResource( 2 )
  16. shader_param/blend = Color( 1, 1, 1, 1 )
  17. shader_param/schedule = 0.0
  18.  
  19. [sub_resource type="SpriteFrames" id=1]
  20. animations = [ {
  21. "frames": [ ExtResource( 1 ) ],
  22. "loop": true,
  23. "name": "default",
  24. "speed": 5.0
  25. } ]
  26.  
  27. [sub_resource type="Animation" id=4]
  28. length = 0.001
  29. tracks/0/type = "value"
  30. tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
  31. tracks/0/interp = 1
  32. tracks/0/loop_wrap = true
  33. tracks/0/imported = false
  34. tracks/0/enabled = true
  35. tracks/0/keys = {
  36. "times": PoolRealArray( 0 ),
  37. "transitions": PoolRealArray( 1 ),
  38. "update": 0,
  39. "values": [ 0.0 ]
  40. }
  41.  
  42. [sub_resource type="Animation" id=5]
  43. resource_name = "hit"
  44. length = 0.15
  45. step = 0.05
  46. tracks/0/type = "value"
  47. tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
  48. tracks/0/interp = 1
  49. tracks/0/loop_wrap = true
  50. tracks/0/imported = false
  51. tracks/0/enabled = true
  52. tracks/0/keys = {
  53. "times": PoolRealArray( 0, 0.05, 0.15 ),
  54. "transitions": PoolRealArray( 1, 1, 1 ),
  55. "update": 0,
  56. "values": [ 1.0, 1.0, 0.0 ]
  57. }
  58.  
  59. [node name="ShellCase" type="Node"]
  60. script = ExtResource( 3 )
  61.  
  62. [node name="ShadowSprite" type="Sprite" parent="."]
  63. material = SubResource( 2 )
  64.  
  65. [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
  66. material = SubResource( 3 )
  67. frames = SubResource( 1 )
  68.  
  69. [node name="Collision" type="CollisionShape2D" parent="."]
  70.  
  71. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  72. anims/RESET = SubResource( 4 )
  73. anims/hit = SubResource( 5 )