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DungeonShooting / DungeonShooting_Godot / resource / effects / KnifeHit1.tres
  1. [gd_resource type="SpriteFrames" load_steps=8 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/effect/KnifeHit1.png" type="Texture" id=1]
  4.  
  5. [sub_resource type="AtlasTexture" id=1]
  6. atlas = ExtResource( 1 )
  7. region = Rect2( 0, 0, 64, 68 )
  8.  
  9. [sub_resource type="AtlasTexture" id=2]
  10. atlas = ExtResource( 1 )
  11. region = Rect2( 64, 0, 64, 68 )
  12.  
  13. [sub_resource type="AtlasTexture" id=3]
  14. atlas = ExtResource( 1 )
  15. region = Rect2( 128, 0, 64, 68 )
  16.  
  17. [sub_resource type="AtlasTexture" id=4]
  18. atlas = ExtResource( 1 )
  19. region = Rect2( 192, 0, 64, 68 )
  20.  
  21. [sub_resource type="AtlasTexture" id=5]
  22. atlas = ExtResource( 1 )
  23. region = Rect2( 256, 0, 64, 68 )
  24.  
  25. [sub_resource type="AtlasTexture" id=6]
  26. atlas = ExtResource( 1 )
  27. region = Rect2( 320, 0, 64, 68 )
  28.  
  29. [resource]
  30. animations = [ {
  31. "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
  32. "loop": true,
  33. "name": "default",
  34. "speed": 30.0
  35. } ]