[gd_scene load_steps=4 format=2] [ext_resource path="res://resource/sprite/gun/gun1.png" type="Texture" id=1] [ext_resource path="res://src/weapon/gun/OrdinaryGun.cs" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 9.5, 3.5 ) [node name="Gun" type="Node2D"] script = ExtResource( 2 ) [node name="GunSprite" type="Sprite" parent="."] position = Vector2( 4, -3 ) scale = Vector2( 0.8, 0.8 ) texture = ExtResource( 1 ) [node name="OriginPoint" type="Position2D" parent="."] position = Vector2( 0, -1.5 ) scale = Vector2( 0.8, 0.8 ) [node name="FirePoint" type="Position2D" parent="."] position = Vector2( 11, -1.5 ) scale = Vector2( 0.8, 0.8 ) [node name="Area" type="Area2D" parent="."] collision_layer = 4 collision_mask = 0 [node name="Collision" type="CollisionShape2D" parent="Area"] position = Vector2( 4.2, -0.199999 ) shape = SubResource( 1 ) disabled = true