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DungeonShooting / DungeonShooting_Godot / prefab / test / MoveComponent.tscn
@小李xl 小李xl on 25 Aug 2022 215 bytes 架构调整
[gd_scene load_steps=2 format=2]

[sub_resource type="RectangleShape2D" id=1]

[node name="MoveComponent" type="KinematicBody2D"]

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )