[BuffFragment("WeaponCapacity", "武器背包容量 buff, 参数‘1’为武器背包增加的容量")] public class Buff_WeaponCapacity : BuffFragment { private int _value; public override void InitParam(float arg1) { _value = (int)arg1; } public override void OnPickUpItem() { Role.WeaponPack.SetCapacity(Role.WeaponPack.Capacity + _value); } public override void OnRemoveItem() { Role.WeaponPack.SetCapacity(Role.WeaponPack.Capacity - _value); } }