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DungeonShooting / DungeonShooting_Godot / project.godot
@小李xl 小李xl on 30 Oct 2022 7 KB 像素化处理
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=4
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/icon="res://icon.png"
  16.  
  17. [autoload]
  18.  
  19. GameManager="*res://src/game/manager/GameManager.cs"
  20.  
  21. [display]
  22.  
  23. window/size/width=480
  24. window/size/height=270
  25. window/size/test_width=1920
  26. window/size/test_height=1080
  27. window/dpi/allow_hidpi=true
  28. window/vsync/vsync_via_compositor=true
  29. window/stretch/aspect="keep_width"
  30. window/stretch/shrink=4.0
  31.  
  32. [editor_plugins]
  33.  
  34. enabled=PoolStringArray( "res://addons/dungeonShooting_plugin/plugin.cfg", "res://addons/vnen.tiled_importer/plugin.cfg" )
  35.  
  36. [gui]
  37.  
  38. theme/custom="res://resource/theme/mainTheme.tres"
  39. theme/custom_font="res://resource/font/cn_font_6.tres"
  40.  
  41. [importer_defaults]
  42.  
  43. texture={
  44. "compress/bptc_ldr": 0,
  45. "compress/hdr_mode": 0,
  46. "compress/lossy_quality": 0.7,
  47. "compress/mode": 0,
  48. "compress/normal_map": 0,
  49. "detect_3d": false,
  50. "flags/anisotropic": false,
  51. "flags/filter": false,
  52. "flags/mipmaps": false,
  53. "flags/repeat": 0,
  54. "flags/srgb": 2,
  55. "process/HDR_as_SRGB": false,
  56. "process/fix_alpha_border": true,
  57. "process/invert_color": false,
  58. "process/normal_map_invert_y": false,
  59. "process/premult_alpha": false,
  60. "size_limit": 0,
  61. "stream": false,
  62. "svg/scale": 1.0
  63. }
  64. vnen.tiled_tileset_importer={
  65. "custom_properties": true,
  66. "embed_internal_images": false,
  67. "image_flags": 3,
  68. "post_import_script": "",
  69. "save_tiled_properties": false,
  70. "tile_metadata": false
  71. }
  72. vnen.tiled_importer={
  73. "add_background": true,
  74. "collision_layer": 1,
  75. "custom_properties": true,
  76. "embed_internal_images": true,
  77. "image_flags": 0,
  78. "post_import_script": "",
  79. "save_tiled_properties": false,
  80. "tile_metadata": false,
  81. "uv_clip": true
  82. }
  83.  
  84. [input]
  85.  
  86. ui_left={
  87. "deadzone": 0.5,
  88. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  89. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  90. ]
  91. }
  92. ui_right={
  93. "deadzone": 0.5,
  94. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  95. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  96. ]
  97. }
  98. ui_up={
  99. "deadzone": 0.5,
  100. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  101. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  102. ]
  103. }
  104. ui_down={
  105. "deadzone": 0.5,
  106. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  107. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  108. ]
  109. }
  110. fire={
  111. "deadzone": 0.5,
  112. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  113. ]
  114. }
  115. move_left={
  116. "deadzone": 0.5,
  117. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  118. ]
  119. }
  120. move_right={
  121. "deadzone": 0.5,
  122. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  123. ]
  124. }
  125. move_up={
  126. "deadzone": 0.5,
  127. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  128. ]
  129. }
  130. move_down={
  131. "deadzone": 0.5,
  132. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  133. ]
  134. }
  135. exchange={
  136. "deadzone": 0.5,
  137. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  138. ]
  139. }
  140. throw={
  141. "deadzone": 0.5,
  142. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  143. ]
  144. }
  145. mouse_roll_up={
  146. "deadzone": 0.5,
  147. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
  148. ]
  149. }
  150. mouse_roll_down={
  151. "deadzone": 0.5,
  152. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
  153. ]
  154. }
  155. interactive={
  156. "deadzone": 0.5,
  157. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  158. ]
  159. }
  160. reload={
  161. "deadzone": 0.5,
  162. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  163. ]
  164. }
  165.  
  166. [layer_names]
  167.  
  168. 2d_physics/layer_1="wall"
  169. 2d_physics/layer_2="bullet"
  170. 2d_physics/layer_3="props"
  171. 2d_physics/layer_4="player"
  172. 2d_physics/layer_5="enemy"
  173.  
  174. [mono]
  175.  
  176. project/assembly_name="DungeonShooting"
  177.  
  178. [physics]
  179.  
  180. common/enable_pause_aware_picking=true
  181.  
  182. [rendering]
  183.  
  184. 2d/snapping/use_gpu_pixel_snap=true
  185. environment/default_environment="res://default_env.tres"
  186.  
  187. [tiled_importer]
  188.  
  189. enable_json_format=true