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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor.tscn
@小李xl 小李xl on 19 Apr 2023 1 KB 优化房间门
  1. [gd_scene load_steps=10 format=3 uid="uid://dl62yuh5q656a"]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_8es7a"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_d8jnk"]
  5. [ext_resource type="Texture2D" uid="uid://dviv44fhwvkb1" path="res://resource/sprite/map/door1_down.png" id="3_knmoy"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_x5aop"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_d8jnk")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f8vun"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_d8jnk")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="AtlasTexture" id="AtlasTexture_wfl7i"]
  20. atlas = ExtResource("3_knmoy")
  21. region = Rect2(32, 0, 32, 32)
  22.  
  23. [sub_resource type="AtlasTexture" id="AtlasTexture_j20kt"]
  24. atlas = ExtResource("3_knmoy")
  25. region = Rect2(32, 32, 16, 48)
  26.  
  27. [sub_resource type="SpriteFrames" id="SpriteFrames_ugstb"]
  28. animations = [{
  29. "frames": [{
  30. "duration": 1.0,
  31. "texture": SubResource("AtlasTexture_wfl7i")
  32. }, {
  33. "duration": 1.0,
  34. "texture": SubResource("AtlasTexture_j20kt")
  35. }],
  36. "loop": true,
  37. "name": &"default",
  38. "speed": 5.0
  39. }]
  40.  
  41. [sub_resource type="RectangleShape2D" id="RectangleShape2D_lvvwj"]
  42. resource_local_to_scene = true
  43. size = Vector2(32, 23)
  44.  
  45. [node name="RoomDoor" type="Node"]
  46. script = ExtResource("1_8es7a")
  47. collision_layer = 1
  48. z_index = 15
  49.  
  50. [node name="ShadowSprite" type="Sprite2D" parent="."]
  51. z_index = -1
  52. material = SubResource("ShaderMaterial_x5aop")
  53. position = Vector2(0, 8)
  54.  
  55. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  56. material = SubResource("ShaderMaterial_f8vun")
  57. position = Vector2(0, -8)
  58. sprite_frames = SubResource("SpriteFrames_ugstb")
  59.  
  60. [node name="Collision" type="CollisionShape2D" parent="."]
  61. position = Vector2(0, -3.5)
  62. shape = SubResource("RectangleShape2D_lvvwj")