[gd_scene load_steps=7 format=3 uid="uid://bj4yr6ru8nhwr"] [ext_resource type="Script" path="res://src/game/activity/shell/Shell.cs" id="1_ph0ad"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_k705i"] [ext_resource type="Texture2D" uid="uid://dto03bc2qbhnj" path="res://resource/sprite/shell/shellCase.png" id="3_0fth1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"] resource_local_to_scene = true shader = ExtResource("2_k705i") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"] resource_local_to_scene = true shader = ExtResource("2_k705i") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="SpriteFrames" id="SpriteFrames_4huvy"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("3_0fth1") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Shell0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_ph0ad") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_px12l") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_7e6fo") sprite_frames = SubResource("SpriteFrames_4huvy") [node name="Collision" type="CollisionShape2D" parent="."]