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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0001.tscn
@lijincheng lijincheng on 7 Jun 2023 1 KB 初始化武器数据
[gd_scene load_steps=7 format=3 uid="uid://c6etppq4v63xw"]

[ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_0nysf"]
[ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="2_bd6qw"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_ksckd"]
[ext_resource type="SpriteFrames" uid="uid://5m0qs7m4er5u" path="res://resource/spriteFrames/Weapon0001.tres" id="4_xo84l"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_5bfqf"]
resource_local_to_scene = true
shader = ExtResource("3_ksckd")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_bj7y3"]
resource_local_to_scene = true
shader = ExtResource("3_ksckd")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[node name="Weapon0001" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_0nysf")]
script = ExtResource("2_bd6qw")
FirePoint = NodePath("FirePoint")
ShellPoint = NodePath("ShellPoint")
AnimationPlayer = NodePath("AnimationPlayer")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_5bfqf")

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_bj7y3")
position = Vector2(4, 1)
sprite_frames = ExtResource("4_xo84l")

[node name="ShellPoint" parent="." index="2"]
position = Vector2(5.5, -2.5)

[node name="FirePoint" parent="." index="3"]
position = Vector2(18, -1)

[node name="Collision" parent="." index="4"]
position = Vector2(4, 0)