namespace UI.Debugger; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Debugger : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Debugger.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg((DebuggerPanel)this, GetNode<Godot.ColorRect>("Bg")); return _L_Bg; } } private Bg _L_Bg; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Debugger.HoverButton /// </summary> public HoverButton L_HoverButton { get { if (_L_HoverButton == null) _L_HoverButton = new HoverButton((DebuggerPanel)this, GetNode<Godot.Button>("HoverButton")); return _L_HoverButton; } } private HoverButton _L_HoverButton; public Debugger() : base(nameof(Debugger)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Debugger.Bg.Clear /// </summary> public class Clear : UiNode<DebuggerPanel, Godot.Button, Clear> { public Clear(DebuggerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Clear Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Debugger.Bg.Close /// </summary> public class Close : UiNode<DebuggerPanel, Godot.Button, Close> { public Close(DebuggerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Close Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Debugger.Bg.ScrollContainer.Label /// </summary> public class Label : UiNode<DebuggerPanel, Godot.Label, Label> { public Label(DebuggerPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: Debugger.Bg.ScrollContainer /// </summary> public class ScrollContainer : UiNode<DebuggerPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Debugger.Bg.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; public ScrollContainer(DebuggerPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: Debugger.Bg /// </summary> public class Bg : UiNode<DebuggerPanel, Godot.ColorRect, Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Debugger.Clear /// </summary> public Clear L_Clear { get { if (_L_Clear == null) _L_Clear = new Clear(UiPanel, Instance.GetNode<Godot.Button>("Clear")); return _L_Clear; } } private Clear _L_Clear; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Debugger.Close /// </summary> public Close L_Close { get { if (_L_Close == null) _L_Close = new Close(UiPanel, Instance.GetNode<Godot.Button>("Close")); return _L_Close; } } private Close _L_Close; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Debugger.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public Bg(DebuggerPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Debugger.HoverButton /// </summary> public class HoverButton : UiNode<DebuggerPanel, Godot.Button, HoverButton> { public HoverButton(DebuggerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override HoverButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Debugger.Bg.Clear /// </summary> public Clear S_Clear => L_Bg.L_Clear; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Debugger.Bg.Close /// </summary> public Close S_Close => L_Bg.L_Close; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Debugger.Bg.ScrollContainer.Label /// </summary> public Label S_Label => L_Bg.L_ScrollContainer.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Debugger.Bg.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_Bg.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Debugger.Bg /// </summary> public Bg S_Bg => L_Bg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Debugger.HoverButton /// </summary> public HoverButton S_HoverButton => L_HoverButton; }