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DungeonShooting / DungeonShooting_Godot / resource / config / Weapon.json
@小李xl 小李xl on 4 Jun 2023 1 KB 读取并导出表数据
[
  {
    "Id": "0001",
    "Prefab": "",
    "Weight": 0,
    "Name": "",
    "Icon": "",
    "WeightType": 0,
    "ContinuousShoot": false,
    "AmmoCapacity": 0,
    "MaxAmmoCapacity": 0,
    "StandbyAmmoCapacity": 0,
    "ReloadTime": 0,
    "AloneReload": false,
    "AloneReloadCount": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 0,
    "MaxContinuousCount": 0,
    "TriggerInterval": 0,
    "StartFiringSpeed": 0,
    "FinalFiringSpeed": 0,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 0,
    "MaxFireBulletCount": 0,
    "DelayedTime": 0,
    "StartScatteringRange": 0,
    "FinalScatteringRange": 0,
    "ScatteringRangeAddValue": 0,
    "ScatteringRangeBackSpeed": 0,
    "ScatteringRangeBackTime": 0,
    "MaxDistance": 0,
    "MinDistance": 0,
    "MaxBacklash": 0,
    "MinBacklash": 0,
    "BacklashRegressionSpeed": 0,
    "UpliftAngle": 0,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 0,
    "BulletId": "",
    "ThrowCollisionSize": null
  }
]