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DungeonShooting / DungeonShooting_Godot / src / game / buff / effect / Eff_Hp.cs
@小李xl 小李xl on 17 Mar 2024 302 bytes 重构主动道具中

[EffectFragment("Hp", "修改血量, 参数1为血量变化的具体值")]
public class Eff_Hp : EffectFragment
{
    private int _value;

    public override void InitParam(float arg1)
    {
        _value = (int) arg1;
    }

    public override void OnUse()
    {
        Role.Hp += _value;
    }
}