[gd_scene load_steps=8 format=2] [ext_resource path="res://resource/materlal/Shadow.gdshader" type="Shader" id=2] [sub_resource type="ShaderMaterial" id=9] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/shadowColor = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="StreamTexture" id=8] load_path = "res://.import/gun1.png-f7bc3e27b4b477d47c7353ffb91687ea.stex" [sub_resource type="Animation" id=3] resource_name = "Floodlight" length = 3.0 loop = true step = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("WeaponSprite:material:shader_param/shadowColor") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("WeaponSprite:material:shader_param/schedule") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.9, 2.4, 2.5, 3 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 1.0, 1.0, 0.0 ] } [sub_resource type="Animation" id=4] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("WeaponSprite:material:shader_param/shadowColor") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("WeaponSprite:material:shader_param/schedule") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7.8, 3.5 ) [sub_resource type="RectangleShape2D" id=10] [node name="Weapon" type="KinematicBody2D"] [node name="WeaponBody" type="Area2D" parent="."] collision_layer = 4 collision_mask = 0 [node name="WeaponSprite" type="Sprite" parent="WeaponBody"] material = SubResource( 9 ) position = Vector2( 0.4, -2.6 ) scale = Vector2( 0.8, 0.8 ) texture = SubResource( 8 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="WeaponBody"] autoplay = "Floodlight" playback_process_mode = 0 anims/Floodlight = SubResource( 3 ) anims/RESET = SubResource( 4 ) [node name="OriginPoint" type="Position2D" parent="WeaponBody"] position = Vector2( -3.60001, -1.1 ) [node name="ShellPoint" type="Position2D" parent="WeaponBody"] position = Vector2( -2.60001, -2.60001 ) [node name="FirePoint" type="Position2D" parent="WeaponBody"] position = Vector2( 7.39999, -1.1 ) [node name="Collision" type="CollisionShape2D" parent="WeaponBody"] position = Vector2( 0.59999, 0.199997 ) shape = SubResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource( 10 ) disabled = true