[gd_scene load_steps=5 format=2] [ext_resource path="res://src/game/item/weapon/bullet/HighSpeedBullet.cs" type="Script" id=1] [ext_resource path="res://prefab/effect/Hit.tscn" type="PackedScene" id=2] [sub_resource type="Curve" id=1] _data = [ Vector2( 0, 0.781588 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Gradient" id=2] colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 0.705882 ) [node name="HighSpeedBullet" type="Node2D"] script = ExtResource( 1 ) Hit = ExtResource( 2 ) [node name="Line" type="Line2D" parent="."] modulate = Color( 1, 0.937255, 0.843137, 1 ) points = PoolVector2Array( 0, 0, 0, 10 ) width = 1.0 width_curve = SubResource( 1 ) default_color = Color( 1, 1, 1, 1 ) gradient = SubResource( 2 ) begin_cap_mode = 2 end_cap_mode = 2 [node name="RayCast2D" type="RayCast2D" parent="."] visible = false