[gd_scene load_steps=12 format=3 uid="uid://nfx3lhkdhv6a"] [ext_resource type="Script" path="res://src/game/effects/enemy/EnemyDead0002.cs" id="1_1faeu"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_q163q"] [ext_resource type="Texture2D" uid="uid://c5oifmf3ultn2" path="res://resource/sprite/role/enemy0002/Enemy0002_dead.png" id="3_l0kbp"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_s1mj2"] resource_local_to_scene = true shader = ExtResource("2_q163q") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_08fn3"] resource_local_to_scene = true shader = ExtResource("2_q163q") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_ag5h2"] atlas = ExtResource("3_l0kbp") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_toly3"] atlas = ExtResource("3_l0kbp") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_bqash"] atlas = ExtResource("3_l0kbp") region = Rect2(64, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_lx5fo"] atlas = ExtResource("3_l0kbp") region = Rect2(96, 0, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_vhsqr"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ag5h2") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_toly3") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_bqash") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_lx5fo") }], "loop": false, "name": &"dead", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_0xl2q"] radius = 4.0 [node name="Effect0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 128 script = ExtResource("1_1faeu") AnimationName = "dead" AutoToGrey = true ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_s1mj2") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_08fn3") sprite_frames = SubResource("SpriteFrames_vhsqr") animation = &"dead" offset = Vector2(0, -9) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_0xl2q")