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DungeonShooting / DungeonShooting_Godot / prefab / effect / enemy / EnemyDead0002.tscn
[gd_scene load_steps=12 format=3 uid="uid://nfx3lhkdhv6a"]

[ext_resource type="Script" path="res://src/game/effects/enemy/EnemyDead0002.cs" id="1_1faeu"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_q163q"]
[ext_resource type="Texture2D" uid="uid://c5oifmf3ultn2" path="res://resource/sprite/role/enemy0002/Enemy0002_dead.png" id="3_l0kbp"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_s1mj2"]
resource_local_to_scene = true
shader = ExtResource("2_q163q")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_08fn3"]
resource_local_to_scene = true
shader = ExtResource("2_q163q")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="AtlasTexture" id="AtlasTexture_ag5h2"]
atlas = ExtResource("3_l0kbp")
region = Rect2(0, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_toly3"]
atlas = ExtResource("3_l0kbp")
region = Rect2(32, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_bqash"]
atlas = ExtResource("3_l0kbp")
region = Rect2(64, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_lx5fo"]
atlas = ExtResource("3_l0kbp")
region = Rect2(96, 0, 32, 32)

[sub_resource type="SpriteFrames" id="SpriteFrames_vhsqr"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ag5h2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_toly3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bqash")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lx5fo")
}],
"loop": false,
"name": &"dead",
"speed": 5.0
}]

[sub_resource type="CircleShape2D" id="CircleShape2D_0xl2q"]
radius = 4.0

[node name="Effect0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 128
script = ExtResource("1_1faeu")
AnimationName = "dead"
AutoToGrey = true
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_s1mj2")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_08fn3")
sprite_frames = SubResource("SpriteFrames_vhsqr")
animation = &"dead"
offset = Vector2(0, -9)

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_0xl2q")