- [gd_scene load_steps=7 format=3 uid="uid://c5e11paqgc8y3"]
-
- [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_qi3y4"]
- [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_u3oiv"]
- [ext_resource type="Texture2D" uid="uid://dl15qkga1kc82" path="res://resource/sprite/item/hall_b/item-12.png" id="3_6b42f"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
- resource_local_to_scene = true
- shader = ExtResource("2_u3oiv")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
- resource_local_to_scene = true
- shader = ExtResource("2_u3oiv")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
- animations = [{
- "frames": [{
- "duration": 1.0,
- "texture": ExtResource("3_6b42f")
- }],
- "loop": true,
- "name": &"default",
- "speed": 5.0
- }]
-
- [node name="Item0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
- collision_layer = 512
- collision_mask = 0
- script = ExtResource("1_qi3y4")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_wh4b7")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_f7tsa")
- position = Vector2(0, -10)
- sprite_frames = SubResource("SpriteFrames_uqva1")
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- position = Vector2(0, 10)
-
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
- polygon = PackedVector2Array(-10, 4, -10, 14, -14, 14, -14, -13, 15, -13, 15, 14, 11, 14, 11, 4)