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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0002.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://c5e11paqgc8y3"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_qi3y4"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_u3oiv"]
  5. [ext_resource type="Texture2D" uid="uid://dl15qkga1kc82" path="res://resource/sprite/item/hall_b/item-12.png" id="3_6b42f"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_u3oiv")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_u3oiv")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = true
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
  32. animations = [{
  33. "frames": [{
  34. "duration": 1.0,
  35. "texture": ExtResource("3_6b42f")
  36. }],
  37. "loop": true,
  38. "name": &"default",
  39. "speed": 5.0
  40. }]
  41.  
  42. [node name="Item0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  43. collision_layer = 512
  44. collision_mask = 0
  45. script = ExtResource("1_qi3y4")
  46. ShadowSprite = NodePath("ShadowSprite")
  47. AnimatedSprite = NodePath("AnimatedSprite")
  48. Collision = NodePath("Collision")
  49.  
  50. [node name="ShadowSprite" type="Sprite2D" parent="."]
  51. z_index = -1
  52. material = SubResource("ShaderMaterial_wh4b7")
  53.  
  54. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  55. material = SubResource("ShaderMaterial_f7tsa")
  56. position = Vector2(0, -10)
  57. sprite_frames = SubResource("SpriteFrames_uqva1")
  58.  
  59. [node name="Collision" type="CollisionShape2D" parent="."]
  60. position = Vector2(0, 10)
  61.  
  62. [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
  63. polygon = PackedVector2Array(-10, 4, -10, 14, -14, 14, -14, -13, 15, -13, 15, 14, 11, 14, 11, 4)