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DungeonShooting / DungeonShooting_Godot / prefab / ui / EditorInput.tscn
@小李xl 小李xl on 6 Jan 2024 837 bytes 保持TileSet数据,开发种
[gd_scene load_steps=2 format=3 uid="uid://cewbs487ebu2w"]

[ext_resource type="Script" path="res://src/game/ui/editorInput/EditorInputPanel.cs" id="1_n62mt"]

[node name="EditorInput" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_n62mt")

[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

[node name="Label" type="Label" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
size_flags_vertical = 10
text = "描述:"
vertical_alignment = 1

[node name="LineEdit" type="LineEdit" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
size_flags_vertical = 2