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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0016.tscn
@小李xl 小李xl on 21 Mar 2024 5 KB 测试特效
  1. [gd_scene load_steps=11 format=3 uid="uid://b7s3fvpkltk1d"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/weapon/bow/Bow.cs" id="1_k4gvs"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="3_cui8l"]
  5. [ext_resource type="SpriteFrames" uid="uid://ccrflh6pjmq7r" path="res://resource/spriteFrames/weapon/Weapon0016.tres" id="4_buwa4"]
  6. [ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="4_nl06y"]
  7.  
  8.  
  9. [sub_resource type="ShaderMaterial" id="ShaderMaterial_sy2aq"]
  10. resource_local_to_scene = true
  11. shader = ExtResource("3_cui8l")
  12. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  13. shader_parameter/schedule = 1.0
  14. shader_parameter/modulate = Color(1, 1, 1, 1)
  15. shader_parameter/show_outline = true
  16. shader_parameter/outline_color = Color(0, 0, 0, 1)
  17. shader_parameter/outline_rainbow = false
  18. shader_parameter/outline_use_blend = true
  19. shader_parameter/grey = 0.0
  20.  
  21. [sub_resource type="ShaderMaterial" id="ShaderMaterial_x2qcg"]
  22. resource_local_to_scene = true
  23. shader = ExtResource("3_cui8l")
  24. shader_parameter/blend = Color(1, 1, 1, 1)
  25. shader_parameter/schedule = 0.0
  26. shader_parameter/modulate = Color(1, 1, 1, 1)
  27. shader_parameter/show_outline = true
  28. shader_parameter/outline_color = Color(0, 0, 0, 1)
  29. shader_parameter/outline_rainbow = false
  30. shader_parameter/outline_use_blend = true
  31. shader_parameter/grey = 0.0
  32.  
  33. [sub_resource type="RectangleShape2D" id="RectangleShape2D_4pn1i"]
  34. size = Vector2(10.1875, 15.9375)
  35.  
  36. [sub_resource type="Animation" id="Animation_x136i"]
  37. length = 0.001
  38. tracks/0/type = "value"
  39. tracks/0/imported = false
  40. tracks/0/enabled = true
  41. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  42. tracks/0/interp = 1
  43. tracks/0/loop_wrap = true
  44. tracks/0/keys = {
  45. "times": PackedFloat32Array(0),
  46. "transitions": PackedFloat32Array(1),
  47. "update": 0,
  48. "values": [0.0]
  49. }
  50. tracks/1/type = "value"
  51. tracks/1/imported = false
  52. tracks/1/enabled = true
  53. tracks/1/path = NodePath("AnimatedSprite:animation")
  54. tracks/1/interp = 1
  55. tracks/1/loop_wrap = true
  56. tracks/1/keys = {
  57. "times": PackedFloat32Array(0),
  58. "transitions": PackedFloat32Array(1),
  59. "update": 1,
  60. "values": [&"pull_frame"]
  61. }
  62. tracks/2/type = "value"
  63. tracks/2/imported = false
  64. tracks/2/enabled = true
  65. tracks/2/path = NodePath("AnimatedSprite:frame")
  66. tracks/2/interp = 1
  67. tracks/2/loop_wrap = true
  68. tracks/2/keys = {
  69. "times": PackedFloat32Array(0),
  70. "transitions": PackedFloat32Array(1),
  71. "update": 1,
  72. "values": [0]
  73. }
  74. tracks/3/type = "value"
  75. tracks/3/imported = false
  76. tracks/3/enabled = true
  77. tracks/3/path = NodePath("AnimatedSprite/ArrowPoint:position")
  78. tracks/3/interp = 1
  79. tracks/3/loop_wrap = true
  80. tracks/3/keys = {
  81. "times": PackedFloat32Array(0),
  82. "transitions": PackedFloat32Array(1),
  83. "update": 0,
  84. "values": [Vector2(8, 0)]
  85. }
  86.  
  87. [sub_resource type="Animation" id="Animation_njx7h"]
  88. resource_name = "pull"
  89. length = 0.5
  90. tracks/0/type = "value"
  91. tracks/0/imported = false
  92. tracks/0/enabled = true
  93. tracks/0/path = NodePath("AnimatedSprite:animation")
  94. tracks/0/interp = 1
  95. tracks/0/loop_wrap = true
  96. tracks/0/keys = {
  97. "times": PackedFloat32Array(0),
  98. "transitions": PackedFloat32Array(1),
  99. "update": 1,
  100. "values": [&"pull_frame"]
  101. }
  102. tracks/1/type = "value"
  103. tracks/1/imported = false
  104. tracks/1/enabled = true
  105. tracks/1/path = NodePath("AnimatedSprite:frame")
  106. tracks/1/interp = 1
  107. tracks/1/loop_wrap = true
  108. tracks/1/keys = {
  109. "times": PackedFloat32Array(0, 0.5),
  110. "transitions": PackedFloat32Array(1, 1),
  111. "update": 0,
  112. "values": [0, 10]
  113. }
  114. tracks/2/type = "value"
  115. tracks/2/imported = false
  116. tracks/2/enabled = true
  117. tracks/2/path = NodePath("AnimatedSprite/ArrowPoint:position")
  118. tracks/2/interp = 1
  119. tracks/2/loop_wrap = true
  120. tracks/2/keys = {
  121. "times": PackedFloat32Array(0, 0.5),
  122. "transitions": PackedFloat32Array(1, 1),
  123. "update": 0,
  124. "values": [Vector2(8, 0), Vector2(-3, 0)]
  125. }
  126.  
  127. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  128. _data = {
  129. "RESET": SubResource("Animation_x136i"),
  130. "floodlight": ExtResource("4_nl06y"),
  131. "pull": SubResource("Animation_njx7h")
  132. }
  133.  
  134. [node name="Weapon0016" type="CharacterBody2D" node_paths=PackedStringArray("ArrowPoint", "FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  135. collision_layer = 4
  136. script = ExtResource("1_k4gvs")
  137. ArrowPoint = NodePath("AnimatedSprite/ArrowPoint")
  138. FirePoint = NodePath("AnimatedSprite/FirePoint")
  139. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  140. AnimationPlayer = NodePath("AnimationPlayer")
  141. ShadowSprite = NodePath("ShadowSprite")
  142. AnimatedSprite = NodePath("AnimatedSprite")
  143. Collision = NodePath("Collision")
  144.  
  145. [node name="ShadowSprite" type="Sprite2D" parent="."]
  146. z_index = -1
  147. material = SubResource("ShaderMaterial_sy2aq")
  148.  
  149. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  150. material = SubResource("ShaderMaterial_x2qcg")
  151. position = Vector2(6, -2)
  152. sprite_frames = ExtResource("4_buwa4")
  153. animation = &"pull_frame"
  154.  
  155. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  156.  
  157. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  158. position = Vector2(9, 0)
  159.  
  160. [node name="ArrowPoint" type="Marker2D" parent="AnimatedSprite"]
  161. position = Vector2(8, 0)
  162.  
  163. [node name="Collision" type="CollisionShape2D" parent="."]
  164. visible = false
  165. position = Vector2(1, 0)
  166. shape = SubResource("RectangleShape2D_4pn1i")
  167.  
  168. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  169. libraries = {
  170. "": SubResource("AnimationLibrary_trkjd")
  171. }