- using Godot;
- /// <summary>
- /// 障碍物, 会阻挡玩家移动, 也会被子弹击中
- /// </summary>
- [Tool]
- public partial class ObstacleObject : ActivityObject, IHurt
- {
- public virtual bool CanHurt(CampEnum targetCamp)
- {
- return true;
- }
- public virtual void Hurt(ActivityObject target, int damage, float angle)
- {
- }
- }