using Godot; namespace Config; public partial class ExcelConfig { public partial class EditorObject { private bool _initFlag; private bool _isActivity; /// <summary> /// 判断是否是 ActivityObject 物体 /// </summary> public bool IsActivity() { if (!_initFlag) { _initFlag = true; _isActivity = !Prefab.StartsWith("res://"); } return _isActivity; } /// <summary> /// 获取物体真实名称 /// </summary> public string GetRealName() { if (IsActivity()) { var activityBase = ActivityBase_Map[Prefab]; return activityBase.Name; } return Name; } /// <summary> /// 加载地牢编辑器中自定义对象的图标 /// </summary> public Texture2D GetIcon() { if (IsActivity()) { var activityBase = ActivityBase_Map[Prefab]; return ResourceManager.LoadTexture2D(activityBase.Icon); } if (string.IsNullOrEmpty(Icon)) { return null; } return ResourceManager.LoadTexture2D(Icon); } } }