using Godot; [Tool] public partial class EnemyDead0002 : AutoFreezeObject { private BrushImageData _brushData; public override void OnInit() { base.OnInit(); _brushData = LiquidBrushManager.GetBrush("0002"); } protected override void Process(float delta) { base.Process(delta); //测试笔刷 if (FreezeCount == 0) { DrawLiquid(_brushData); } else { BrushPrevPosition = null; } } }