- namespace UI.Setting;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class Setting : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect
- /// </summary>
- public ColorRect L_ColorRect
- {
- get
- {
- if (_L_ColorRect == null) _L_ColorRect = new ColorRect((SettingPanel)this, GetNode<Godot.ColorRect>("ColorRect"));
- return _L_ColorRect;
- }
- }
- private ColorRect _L_ColorRect;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: Setting.TextureRect
- /// </summary>
- public TextureRect L_TextureRect
- {
- get
- {
- if (_L_TextureRect == null) _L_TextureRect = new TextureRect((SettingPanel)this, GetNode<Godot.TextureRect>("TextureRect"));
- return _L_TextureRect;
- }
- }
- private TextureRect _L_TextureRect;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer((SettingPanel)this, GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
-
- public Setting() : base(nameof(Setting))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: Setting.ColorRect
- /// </summary>
- public class ColorRect : UiNode<SettingPanel, Godot.ColorRect, ColorRect>
- {
- public ColorRect(SettingPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: Setting.TextureRect
- /// </summary>
- public class TextureRect : UiNode<SettingPanel, Godot.TextureRect, TextureRect>
- {
- public TextureRect(SettingPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TextureRect Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.Title
- /// </summary>
- public class Title : UiNode<SettingPanel, Godot.Label, Title>
- {
- public Title(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen.Name
- /// </summary>
- public class Name : UiNode<SettingPanel, Godot.Label, Name>
- {
- public Name(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.CheckBox"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen.CheckBox
- /// </summary>
- public class CheckBox : UiNode<SettingPanel, Godot.CheckBox, CheckBox>
- {
- public CheckBox(SettingPanel uiPanel, Godot.CheckBox node) : base(uiPanel, node) { }
- public override CheckBox Clone() => new (UiPanel, (Godot.CheckBox)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen
- /// </summary>
- public class FullScreen : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Name
- /// </summary>
- public Name L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.SettingMenu.CheckBox
- /// </summary>
- public CheckBox L_CheckBox
- {
- get
- {
- if (_L_CheckBox == null) _L_CheckBox = new CheckBox(UiPanel, Instance.GetNode<Godot.CheckBox>("CheckBox"));
- return _L_CheckBox;
- }
- }
- private CheckBox _L_CheckBox;
-
- public FullScreen(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override FullScreen Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen2.Label
- /// </summary>
- public class Label : UiNode<SettingPanel, Godot.Label, Label>
- {
- public Label(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HSlider"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen2.BGM
- /// </summary>
- public class BGM : UiNode<SettingPanel, Godot.HSlider, BGM>
- {
- public BGM(SettingPanel uiPanel, Godot.HSlider node) : base(uiPanel, node) { }
- public override BGM Clone() => new (UiPanel, (Godot.HSlider)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen2
- /// </summary>
- public class FullScreen2 : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.BGM
- /// </summary>
- public BGM L_BGM
- {
- get
- {
- if (_L_BGM == null) _L_BGM = new BGM(UiPanel, Instance.GetNode<Godot.HSlider>("BGM"));
- return _L_BGM;
- }
- }
- private BGM _L_BGM;
-
- public FullScreen2(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override FullScreen2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen3.Label
- /// </summary>
- public class Label_1 : UiNode<SettingPanel, Godot.Label, Label_1>
- {
- public Label_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HSlider"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen3.SFX
- /// </summary>
- public class SFX : UiNode<SettingPanel, Godot.HSlider, SFX>
- {
- public SFX(SettingPanel uiPanel, Godot.HSlider node) : base(uiPanel, node) { }
- public override SFX Clone() => new (UiPanel, (Godot.HSlider)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen3
- /// </summary>
- public class FullScreen3 : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen3>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Label
- /// </summary>
- public Label_1 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_1 _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.SFX
- /// </summary>
- public SFX L_SFX
- {
- get
- {
- if (_L_SFX == null) _L_SFX = new SFX(UiPanel, Instance.GetNode<Godot.HSlider>("SFX"));
- return _L_SFX;
- }
- }
- private SFX _L_SFX;
-
- public FullScreen3(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override FullScreen3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.Back
- /// </summary>
- public class Back : UiNode<SettingPanel, Godot.Button, Back>
- {
- public Back(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu
- /// </summary>
- public class SettingMenu : UiNode<SettingPanel, Godot.VBoxContainer, SettingMenu>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.Title
- /// </summary>
- public Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Title _L_Title;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen
- /// </summary>
- public FullScreen L_FullScreen
- {
- get
- {
- if (_L_FullScreen == null) _L_FullScreen = new FullScreen(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen"));
- return _L_FullScreen;
- }
- }
- private FullScreen _L_FullScreen;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen2
- /// </summary>
- public FullScreen2 L_FullScreen2
- {
- get
- {
- if (_L_FullScreen2 == null) _L_FullScreen2 = new FullScreen2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen2"));
- return _L_FullScreen2;
- }
- }
- private FullScreen2 _L_FullScreen2;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen3
- /// </summary>
- public FullScreen3 L_FullScreen3
- {
- get
- {
- if (_L_FullScreen3 == null) _L_FullScreen3 = new FullScreen3(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen3"));
- return _L_FullScreen3;
- }
- }
- private FullScreen3 _L_FullScreen3;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back
- /// </summary>
- public Back L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back _L_Back;
-
- public SettingMenu(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override SettingMenu Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: Setting.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<SettingPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.SettingMenu
- /// </summary>
- public SettingMenu L_SettingMenu
- {
- get
- {
- if (_L_SettingMenu == null) _L_SettingMenu = new SettingMenu(UiPanel, Instance.GetNode<Godot.VBoxContainer>("SettingMenu"));
- return _L_SettingMenu;
- }
- }
- private SettingMenu _L_SettingMenu;
-
- public ScrollContainer(SettingPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect
- /// </summary>
- public ColorRect S_ColorRect => L_ColorRect;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: Setting.TextureRect
- /// </summary>
- public TextureRect S_TextureRect => L_TextureRect;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Title
- /// </summary>
- public Title S_Title => L_ScrollContainer.L_SettingMenu.L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen.Name
- /// </summary>
- public Name S_Name => L_ScrollContainer.L_SettingMenu.L_FullScreen.L_Name;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen.CheckBox
- /// </summary>
- public CheckBox S_CheckBox => L_ScrollContainer.L_SettingMenu.L_FullScreen.L_CheckBox;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen
- /// </summary>
- public FullScreen S_FullScreen => L_ScrollContainer.L_SettingMenu.L_FullScreen;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen2.BGM
- /// </summary>
- public BGM S_BGM => L_ScrollContainer.L_SettingMenu.L_FullScreen2.L_BGM;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen2
- /// </summary>
- public FullScreen2 S_FullScreen2 => L_ScrollContainer.L_SettingMenu.L_FullScreen2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen3.SFX
- /// </summary>
- public SFX S_SFX => L_ScrollContainer.L_SettingMenu.L_FullScreen3.L_SFX;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen3
- /// </summary>
- public FullScreen3 S_FullScreen3 => L_ScrollContainer.L_SettingMenu.L_FullScreen3;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Back
- /// </summary>
- public Back S_Back => L_ScrollContainer.L_SettingMenu.L_Back;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu
- /// </summary>
- public SettingMenu S_SettingMenu => L_ScrollContainer.L_SettingMenu;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_ScrollContainer;
-
- }