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DungeonShooting / DungeonShooting_Godot / prefab / role / Player.tscn
@小李xl 小李xl on 1 Nov 2022 571 bytes 降低玩家的像素抖动
  1. [gd_scene load_steps=4 format=2]
  2.  
  3. [ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1]
  4. [ext_resource path="res://resource/materlal/Shadow.gdshader" type="Shader" id=2]
  5.  
  6. [sub_resource type="ShaderMaterial" id=1]
  7. resource_local_to_scene = true
  8. shader = ExtResource( 2 )
  9. shader_param/shadowColor = Color( 0, 0, 0, 0.8 )
  10. shader_param/schedule = 1.0
  11.  
  12. [node name="Player" instance=ExtResource( 1 )]
  13. CollisionLayer = 8
  14.  
  15. [node name="ShadowSprite" parent="." index="0"]
  16. material = SubResource( 1 )
  17.  
  18. [node name="AnimatedSprite" parent="." index="2"]
  19. frame = 1