using System; using System.Collections.Generic; using System.Reflection; using Godot; public partial class ActivityObject { private static bool _initState = false; /// <summary> /// 初始化调用, 开始扫描当前程序集, 并自动注册 ActivityObject 物体 /// </summary> public static void InitActivity() { if (_initState) { return; } _initState = true; } /// <summary> /// 通过 ItemId 实例化 ActivityObject 对象 /// </summary> public static ActivityObject Create(string itemId) { // var world = GameApplication.Instance.World; // if (world == null) // { // throw new Exception("实例化 ActivityObject 前请先调用 'GameApplication.Instance.CreateNewWorld()' 初始化 World 对象"); // } // if (_activityRegisterMap.TryGetValue(itemId, out var item)) // { // var instance = item.CallBack(); // instance._InitNode(item.RegisterActivity.ItemId, item.RegisterActivity.PrefabPath, world); // item.RegisterActivity.CustomHandler(instance); // return instance; // } return null; } /// <summary> /// 通过 ItemId 实例化 ActivityObject 对象 /// </summary> public static T Create<T>(string itemId) where T : ActivityObject { var instance = Create(itemId); if (instance != null) { return (T)instance; } GD.PrintErr("创建实例失败, 未找到id为'" + itemId + "'的物体!"); return null; } }