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DungeonShooting / DungeonShooting_Godot / src / test / TestTrail.cs
@小李xl 小李xl on 26 Jan 2024 411 bytes 拖尾子弹效果
  1. using Godot;
  2. using System;
  3.  
  4. public partial class TestTrail : Node2D
  5. {
  6. private Sprite2D sprite;
  7. private Trail trail;
  8. public override void _Ready()
  9. {
  10. sprite = GetNode<Sprite2D>("Sprite2D");
  11. trail = GetNode<Trail>("Trail");
  12. trail.SetTarget(sprite);
  13. }
  14.  
  15. public override void _Process(double delta)
  16. {
  17. sprite.Position = GetLocalMousePosition();
  18. }
  19. }