- using Godot;
- using System;
- public partial class TestTrail : Node2D
- {
- private Sprite2D sprite;
- private Trail trail;
- public override void _Ready()
- {
- sprite = GetNode<Sprite2D>("Sprite2D");
- trail = GetNode<Trail>("Trail");
- trail.SetTarget(sprite);
- }
- public override void _Process(double delta)
- {
- sprite.Position = GetLocalMousePosition();
- }
- }