- namespace UI.TileSetEditorTerrain;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class TileSetEditorTerrain : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer
- /// </summary>
- public VSplitContainer L_VSplitContainer
- {
- get
- {
- if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer((TileSetEditorTerrainPanel)this, GetNode<Godot.VSplitContainer>("VSplitContainer"));
- return _L_VSplitContainer;
- }
- }
- private VSplitContainer _L_VSplitContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.DragSprite
- /// </summary>
- public DragSprite L_DragSprite
- {
- get
- {
- if (_L_DragSprite == null) _L_DragSprite = new DragSprite((TileSetEditorTerrainPanel)this, GetNode<Godot.Sprite2D>("DragSprite"));
- return _L_DragSprite;
- }
- }
- private DragSprite _L_DragSprite;
-
-
- public TileSetEditorTerrain() : base(nameof(TileSetEditorTerrain))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- _ = L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg;
- _ = L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_Brush;
- _ = L_VSplitContainer.L_PanelBottom.L_MarginContainer.L_BottomBg;
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.CellRoot.RightCell.CellTexture
- /// </summary>
- public class CellTexture : UiNode<TileSetEditorTerrainPanel, Godot.Sprite2D, CellTexture>
- {
- public CellTexture(TileSetEditorTerrainPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override CellTexture Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.CellRoot.RightCell
- /// </summary>
- public class RightCell : UiNode<TileSetEditorTerrainPanel, Godot.Control, RightCell>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.CellRoot.CellTexture
- /// </summary>
- public CellTexture L_CellTexture
- {
- get
- {
- if (_L_CellTexture == null) _L_CellTexture = new CellTexture(UiPanel, Instance.GetNode<Godot.Sprite2D>("CellTexture"));
- return _L_CellTexture;
- }
- }
- private CellTexture _L_CellTexture;
-
- public RightCell(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override RightCell Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.CellRoot
- /// </summary>
- public class CellRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.RightCell
- /// </summary>
- public RightCell L_RightCell
- {
- get
- {
- if (_L_RightCell == null) _L_RightCell = new RightCell(UiPanel, Instance.GetNode<Godot.Control>("RightCell"));
- return _L_RightCell;
- }
- }
- private RightCell _L_RightCell;
-
- public CellRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override CellRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture1.Label
- /// </summary>
- public class Label : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label>
- {
- public Label(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture1
- /// </summary>
- public class TerrainTexture1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- public TerrainTexture1(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture1 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture2.Label
- /// </summary>
- public class Label_1 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_1>
- {
- public Label_1(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture2
- /// </summary>
- public class TerrainTexture2 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label_1 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_1 _L_Label;
-
- public TerrainTexture2(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture2 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture3.Label
- /// </summary>
- public class Label_2 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_2>
- {
- public Label_2(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture3
- /// </summary>
- public class TerrainTexture3 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture3>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label_2 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_2(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_2 _L_Label;
-
- public TerrainTexture3(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture3 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture4.Label
- /// </summary>
- public class Label_3 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_3>
- {
- public Label_3(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture4
- /// </summary>
- public class TerrainTexture4 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture4>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label_3 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_3(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_3 _L_Label;
-
- public TerrainTexture4(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture4 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.Brush
- /// </summary>
- public class Brush : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainBrush, Brush>
- {
- public Brush(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainBrush node) : base(uiPanel, node) { }
- public override Brush Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot
- /// </summary>
- public class TerrainRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, TerrainRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.CellRoot
- /// </summary>
- public CellRoot L_CellRoot
- {
- get
- {
- if (_L_CellRoot == null) _L_CellRoot = new CellRoot(UiPanel, Instance.GetNode<Godot.Control>("CellRoot"));
- return _L_CellRoot;
- }
- }
- private CellRoot _L_CellRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainTexture1
- /// </summary>
- public TerrainTexture1 L_TerrainTexture1
- {
- get
- {
- if (_L_TerrainTexture1 == null) _L_TerrainTexture1 = new TerrainTexture1(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture1"));
- return _L_TerrainTexture1;
- }
- }
- private TerrainTexture1 _L_TerrainTexture1;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainTexture2
- /// </summary>
- public TerrainTexture2 L_TerrainTexture2
- {
- get
- {
- if (_L_TerrainTexture2 == null) _L_TerrainTexture2 = new TerrainTexture2(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture2"));
- return _L_TerrainTexture2;
- }
- }
- private TerrainTexture2 _L_TerrainTexture2;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainTexture3
- /// </summary>
- public TerrainTexture3 L_TerrainTexture3
- {
- get
- {
- if (_L_TerrainTexture3 == null) _L_TerrainTexture3 = new TerrainTexture3(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture3"));
- return _L_TerrainTexture3;
- }
- }
- private TerrainTexture3 _L_TerrainTexture3;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainTexture4
- /// </summary>
- public TerrainTexture4 L_TerrainTexture4
- {
- get
- {
- if (_L_TerrainTexture4 == null) _L_TerrainTexture4 = new TerrainTexture4(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture4"));
- return _L_TerrainTexture4;
- }
- }
- private TerrainTexture4 _L_TerrainTexture4;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.Brush
- /// </summary>
- public Brush L_Brush
- {
- get
- {
- if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainBrush>("Brush"));
- return _L_Brush;
- }
- }
- private Brush _L_Brush;
-
- public TerrainRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override TerrainRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.Grid
- /// </summary>
- public class Grid : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid>
- {
- public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.FocusBtn
- /// </summary>
- public class FocusBtn : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn>
- {
- public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.OptionButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainTypeButton
- /// </summary>
- public class TerrainTypeButton : UiNode<TileSetEditorTerrainPanel, Godot.OptionButton, TerrainTypeButton>
- {
- public TerrainTypeButton(TileSetEditorTerrainPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
- public override TerrainTypeButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg
- /// </summary>
- public class TopBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditTerrain, TopBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TerrainRoot
- /// </summary>
- public TerrainRoot L_TerrainRoot
- {
- get
- {
- if (_L_TerrainRoot == null) _L_TerrainRoot = new TerrainRoot(UiPanel, Instance.GetNode<Godot.Control>("TerrainRoot"));
- return _L_TerrainRoot;
- }
- }
- private TerrainRoot _L_TerrainRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.Grid
- /// </summary>
- public Grid L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.FocusBtn
- /// </summary>
- public FocusBtn L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn _L_FocusBtn;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TerrainTypeButton
- /// </summary>
- public TerrainTypeButton L_TerrainTypeButton
- {
- get
- {
- if (_L_TerrainTypeButton == null) _L_TerrainTypeButton = new TerrainTypeButton(UiPanel, Instance.GetNode<Godot.OptionButton>("TerrainTypeButton"));
- return _L_TerrainTypeButton;
- }
- }
- private TerrainTypeButton _L_TerrainTypeButton;
-
- public TopBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { }
- public override TopBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.TopBg
- /// </summary>
- public TopBg L_TopBg
- {
- get
- {
- if (_L_TopBg == null) _L_TopBg = new TopBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditTerrain>("TopBg"));
- return _L_TopBg;
- }
- }
- private TopBg _L_TopBg;
-
- public MarginContainer(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop
- /// </summary>
- public class PanelTop : UiNode<TileSetEditorTerrainPanel, Godot.Panel, PanelTop>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public PanelTop(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override PanelTop Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture.CellRoot.BottomCell
- /// </summary>
- public class BottomCell : UiNode<TileSetEditorTerrainPanel, Godot.Control, BottomCell>
- {
- public BottomCell(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override BottomCell Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture.CellRoot
- /// </summary>
- public class CellRoot_1 : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture.BottomCell
- /// </summary>
- public BottomCell L_BottomCell
- {
- get
- {
- if (_L_BottomCell == null) _L_BottomCell = new BottomCell(UiPanel, Instance.GetNode<Godot.Control>("BottomCell"));
- return _L_BottomCell;
- }
- }
- private BottomCell _L_BottomCell;
-
- public CellRoot_1(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override CellRoot_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture.MaskBrush
- /// </summary>
- public class MaskBrush : UiNode<TileSetEditorTerrainPanel, EditorMaskBrush, MaskBrush>
- {
- public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { }
- public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture
- /// </summary>
- public class TileTexture : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.CellRoot
- /// </summary>
- public CellRoot_1 L_CellRoot
- {
- get
- {
- if (_L_CellRoot == null) _L_CellRoot = new CellRoot_1(UiPanel, Instance.GetNode<Godot.Control>("CellRoot"));
- return _L_CellRoot;
- }
- }
- private CellRoot_1 _L_CellRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.MaskBrush
- /// </summary>
- public MaskBrush L_MaskBrush
- {
- get
- {
- if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush"));
- return _L_MaskBrush;
- }
- }
- private MaskBrush _L_MaskBrush;
-
- public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.Grid
- /// </summary>
- public class Grid_1 : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid_1>
- {
- public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.FocusBtn
- /// </summary>
- public class FocusBtn_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn_1>
- {
- public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg
- /// </summary>
- public class BottomBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditArea, BottomBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.TileTexture
- /// </summary>
- public TileTexture L_TileTexture
- {
- get
- {
- if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture"));
- return _L_TileTexture;
- }
- }
- private TileTexture _L_TileTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.Grid
- /// </summary>
- public Grid_1 L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid_1 _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.FocusBtn
- /// </summary>
- public FocusBtn_1 L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn_1 _L_FocusBtn;
-
- public BottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { }
- public override BottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer
- /// </summary>
- public class MarginContainer_1 : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg
- /// </summary>
- public BottomBg L_BottomBg
- {
- get
- {
- if (_L_BottomBg == null) _L_BottomBg = new BottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditArea>("BottomBg"));
- return _L_BottomBg;
- }
- }
- private BottomBg _L_BottomBg;
-
- public MarginContainer_1(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom
- /// </summary>
- public class PanelBottom : UiNode<TileSetEditorTerrainPanel, Godot.Panel, PanelBottom>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer_1 L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer_1 _L_MarginContainer;
-
- public PanelBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override PanelBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VSplitContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer
- /// </summary>
- public class VSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.VSplitContainer, VSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.PanelTop
- /// </summary>
- public PanelTop L_PanelTop
- {
- get
- {
- if (_L_PanelTop == null) _L_PanelTop = new PanelTop(UiPanel, Instance.GetNode<Godot.Panel>("PanelTop"));
- return _L_PanelTop;
- }
- }
- private PanelTop _L_PanelTop;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.PanelBottom
- /// </summary>
- public PanelBottom L_PanelBottom
- {
- get
- {
- if (_L_PanelBottom == null) _L_PanelBottom = new PanelBottom(UiPanel, Instance.GetNode<Godot.Panel>("PanelBottom"));
- return _L_PanelBottom;
- }
- }
- private PanelBottom _L_PanelBottom;
-
- public VSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { }
- public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorTerrain.DragSprite
- /// </summary>
- public class DragSprite : UiNode<TileSetEditorTerrainPanel, Godot.Sprite2D, DragSprite>
- {
- public DragSprite(TileSetEditorTerrainPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override DragSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.CellRoot.RightCell.CellTexture
- /// </summary>
- public CellTexture S_CellTexture => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_CellRoot.L_RightCell.L_CellTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.CellRoot.RightCell
- /// </summary>
- public RightCell S_RightCell => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_CellRoot.L_RightCell;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture1
- /// </summary>
- public TerrainTexture1 S_TerrainTexture1 => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture1;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture2
- /// </summary>
- public TerrainTexture2 S_TerrainTexture2 => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture3
- /// </summary>
- public TerrainTexture3 S_TerrainTexture3 => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture3;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.TerrainTexture4
- /// </summary>
- public TerrainTexture4 S_TerrainTexture4 => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture4;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot.Brush
- /// </summary>
- public Brush S_Brush => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot.L_Brush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainRoot
- /// </summary>
- public TerrainRoot S_TerrainRoot => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg.TerrainTypeButton
- /// </summary>
- public TerrainTypeButton S_TerrainTypeButton => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg.L_TerrainTypeButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.MarginContainer.TopBg
- /// </summary>
- public TopBg S_TopBg => L_VSplitContainer.L_PanelTop.L_MarginContainer.L_TopBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop
- /// </summary>
- public PanelTop S_PanelTop => L_VSplitContainer.L_PanelTop;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture.CellRoot.BottomCell
- /// </summary>
- public BottomCell S_BottomCell => L_VSplitContainer.L_PanelBottom.L_MarginContainer.L_BottomBg.L_TileTexture.L_CellRoot.L_BottomCell;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture.MaskBrush
- /// </summary>
- public MaskBrush S_MaskBrush => L_VSplitContainer.L_PanelBottom.L_MarginContainer.L_BottomBg.L_TileTexture.L_MaskBrush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg.TileTexture
- /// </summary>
- public TileTexture S_TileTexture => L_VSplitContainer.L_PanelBottom.L_MarginContainer.L_BottomBg.L_TileTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.MarginContainer.BottomBg
- /// </summary>
- public BottomBg S_BottomBg => L_VSplitContainer.L_PanelBottom.L_MarginContainer.L_BottomBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom
- /// </summary>
- public PanelBottom S_PanelBottom => L_VSplitContainer.L_PanelBottom;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer
- /// </summary>
- public VSplitContainer S_VSplitContainer => L_VSplitContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.DragSprite
- /// </summary>
- public DragSprite S_DragSprite => L_DragSprite;
-
- }