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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy0001.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://dbrig6dq441wo"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_5po38"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/enemy/Enemy.cs" id="2_1plrq"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"]
  6. [ext_resource type="SpriteFrames" uid="uid://cnctpyrn02rhd" path="res://resource/spriteFrames/role/Role1001.tres" id="4_qv8w5"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_8vxx6"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_x8agd")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("3_x8agd")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27.  
  28. [node name="Enemy0001" node_paths=PackedStringArray("HurtArea", "HurtCollision", "MountPoint", "BackMountPoint", "InteractiveArea", "InteractiveCollision", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_5po38")]
  29. collision_layer = 16
  30. collision_mask = 25
  31. script = ExtResource("2_1plrq")
  32. HurtArea = NodePath("HurtArea")
  33. HurtCollision = NodePath("HurtArea/HurtCollision")
  34. MountPoint = NodePath("MountPoint")
  35. BackMountPoint = NodePath("BackMountPoint")
  36. InteractiveArea = NodePath("InteractiveArea")
  37. InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
  38. MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea")
  39. MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision")
  40. ShadowSprite = NodePath("ShadowSprite")
  41. AnimatedSprite = NodePath("AnimatedSprite")
  42. Collision = NodePath("Collision")
  43.  
  44. [node name="ShadowSprite" parent="." index="0"]
  45. material = SubResource("ShaderMaterial_8vxx6")
  46.  
  47. [node name="AnimatedSprite" parent="." index="2"]
  48. material = SubResource("ShaderMaterial_k8mt5")
  49. sprite_frames = ExtResource("4_qv8w5")
  50. animation = &"run"
  51.  
  52. [node name="ViewRay" type="RayCast2D" parent="." index="6"]
  53. position = Vector2(0, -8)
  54. enabled = false
  55.  
  56. [node name="NavigationPoint" type="Marker2D" parent="." index="8"]
  57. position = Vector2(0, -5)
  58.  
  59. [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
  60. path_desired_distance = 3.0
  61. target_desired_distance = 3.0
  62. radius = 20.0