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-
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- [ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="4_nl06y"]
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- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_x2qcg"]
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- shader_parameter/blend = Color(1, 1, 1, 1)
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- shader_parameter/modulate = Color(1, 1, 1, 1)
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- [sub_resource type="RectangleShape2D" id="RectangleShape2D_4pn1i"]
- size = Vector2(10.1875, 15.9375)
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- [sub_resource type="Animation" id="Animation_x136i"]
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- tracks/0/type = "value"
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
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- tracks/1/type = "value"
- tracks/1/imported = false
- tracks/1/enabled = true
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- tracks/1/interp = 1
- tracks/1/loop_wrap = true
- tracks/1/keys = {
- "times": PackedFloat32Array(0),
- "transitions": PackedFloat32Array(1),
- "update": 1,
- "values": [&"pull_frame"]
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- tracks/2/type = "value"
- tracks/2/imported = false
- tracks/2/enabled = true
- tracks/2/path = NodePath("AnimatedSprite:frame")
- tracks/2/interp = 1
- tracks/2/loop_wrap = true
- tracks/2/keys = {
- "times": PackedFloat32Array(0),
- "transitions": PackedFloat32Array(1),
- "update": 1,
- "values": [0]
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- tracks/3/type = "value"
- tracks/3/imported = false
- tracks/3/enabled = true
- tracks/3/path = NodePath("AnimatedSprite/ArrowPoint:position")
- tracks/3/interp = 1
- tracks/3/loop_wrap = true
- tracks/3/keys = {
- "times": PackedFloat32Array(0),
- "transitions": PackedFloat32Array(1),
- "update": 0,
- "values": [Vector2(8, 0)]
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- [sub_resource type="Animation" id="Animation_njx7h"]
- resource_name = "pull"
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- tracks/0/type = "value"
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/path = NodePath("AnimatedSprite:animation")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/keys = {
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- "transitions": PackedFloat32Array(1),
- "update": 1,
- "values": [&"pull_frame"]
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- tracks/1/type = "value"
- tracks/1/imported = false
- tracks/1/enabled = true
- tracks/1/path = NodePath("AnimatedSprite:frame")
- tracks/1/interp = 1
- tracks/1/loop_wrap = true
- tracks/1/keys = {
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- "transitions": PackedFloat32Array(1, 1),
- "update": 0,
- "values": [0, 10]
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- tracks/2/type = "value"
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- "transitions": PackedFloat32Array(1, 1),
- "update": 0,
- "values": [Vector2(8, 0), Vector2(-3, 0)]
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-
- [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
- _data = {
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- "floodlight": ExtResource("4_nl06y"),
- "pull": SubResource("Animation_njx7h")
- }
-
- [node name="Weapon0016" type="CharacterBody2D" node_paths=PackedStringArray("ArrowPoint", "FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
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- script = ExtResource("1_k4gvs")
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- FirePoint = NodePath("AnimatedSprite/FirePoint")
- ShellPoint = NodePath("AnimatedSprite/ShellPoint")
- AnimationPlayer = NodePath("AnimationPlayer")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
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- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_sy2aq")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_x2qcg")
- position = Vector2(6, -2)
- sprite_frames = ExtResource("4_buwa4")
- animation = &"pull_frame"
-
- [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
-
- [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
- position = Vector2(9, 0)
-
- [node name="ArrowPoint" type="Marker2D" parent="AnimatedSprite"]
- position = Vector2(8, 0)
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- visible = false
- position = Vector2(1, 0)
- shape = SubResource("RectangleShape2D_4pn1i")
-
- [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
- libraries = {
- "": SubResource("AnimationLibrary_trkjd")
- }