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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0008.tscn
[gd_scene load_steps=11 format=3 uid="uid://yt10i80hs3gt"]

[ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_l63x2"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_mhoa7"]
[ext_resource type="SpriteFrames" uid="uid://b2wpy40adyjs6" path="res://resource/spriteFrames/weapon/Weapon0008.tres" id="2_s0xbw"]
[ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="4_p833u"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
resource_local_to_scene = true
shader = ExtResource("1_mhoa7")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_6odx4"]
resource_local_to_scene = true
shader = ExtResource("1_mhoa7")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_evjpf"]
size = Vector2(12, 6)

[sub_resource type="Animation" id="Animation_x136i"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"default"]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimatedSprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("AnimatedSprite:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}

[sub_resource type="Animation" id="Animation_8xqs8"]
resource_name = "reloading"
length = 1.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.3),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [&"reloading_frame", &"default"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 18]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimatedSprite:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.2, 1.1, 1.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [0.0, -0.436332, -0.436332, 0.0]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
_data = {
"RESET": SubResource("Animation_x136i"),
"floodlight": ExtResource("4_p833u"),
"reloading": SubResource("Animation_8xqs8")
}

[node name="Weapon0008" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 4
script = ExtResource("1_l63x2")
FirePoint = NodePath("AnimatedSprite/FirePoint")
ShellPoint = NodePath("AnimatedSprite/ShellPoint")
GripPoint = NodePath("GripPoint")
AnimationPlayer = NodePath("AnimationPlayer")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_cbiyh")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
modulate = Color(1.9, 1.9, 1.9, 1)
material = SubResource("ShaderMaterial_6odx4")
sprite_frames = ExtResource("2_s0xbw")

[node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
position = Vector2(-2, -3)

[node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
position = Vector2(7, -1.5)

[node name="GripPoint" type="Marker2D" parent="."]
position = Vector2(-5, 0)

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_evjpf")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_trkjd")
}